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Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Important Note: This section displays all the units available in-game, including campaign-only.
Emplacement very effective against infantry. Limited arc of fire.
Emplacement very effective against infantry and light vehicles. Can shoot down aircraft.
Artillery emplacement very effective against stationary targets. Must barrage to attack.
Artillery emplacement extremely effective against stationary targets. Must barrage to attack.
Standard infantry effective against infantry at long-range. Can throw anti-tank grenades.
Elite infantry extremely effective against infantry at short-range. Can throw anti-structure satchel charges.
Elite infantry very effective against infantry at long-range.
Elite infantry extremely effective against infantry at short-range. Can throw grenades and anti-tank bombs. Heals when out of combat.
Elite infantry very effective against infantry and vehicles. Most effective against infantry at short-range.
Elite infantry very effective against infantry at medium and long-range. Can throw smoke and Assault Grenades.
Support infantry effective against infantry at short-range. Can repair and build defenses.
Elite infantry. Highly effective again enemy infantry.
Special infantry. Highly effective again enemy infantry.
Standard infantry effective against infantry at long-range. Can fire rifle grenades and anti-tank grenades.
Immobile heavy weapon extremely effective against all vehicles. Must be set-up to attack.
Heavy weapon effective against light vehicles. Can damage tanks at short-range. Must be set-up to attack.
Heavy weapon team effective against all vehicles. Must be set-up to attack.
Immobile heavy weapon team very effective against infantry and light vehicles. Can shoot down aircraft.
Heavy weapon team armed with a Vickers heavy machine gun.
Heavy weapon team very effective against infantry. Must be set-up to attack.
Heavy weapon team effective against structures, team weapons, and stationary infantry at long-range. Must be set-up to attack.
Heavy weapon very effective against structures, team weapons, and stationary infantry at long-range. Must be set-up to attack.
Medium vehicle extremely effective against tanks and vehicles at long-range. Must face target directly to fire.
Mobile artillery unit very effective against stationary targets. Must barrage to attack.
Medium tank very effective against infantry and structures.
Heavy tank equipped with a 75mm main gun. Able to withstand considerable damage. Effective against all targets.
Heavy tank armed with a 17-pounder gun and two Besa machine guns.
Heavy tank extremely effective against infantry. Strong front and side armor. Can damage light vehicles and tanks with turret weapon.
Heavy tank effective against infantry and light vehicles. Strong front and side armor. Can damage tanks
Heavy tank effective against infantry and light vehicles. Strong front and side armor. Improves the effectiveness of nearby infantry.
Medium tank effective against infantry and vehicles. Most effective against tanks when flanking. Light armor.
Medium tank very effective against infantry and light vehicles. Can shoot down aircraft.
Medium tank effective against infantry and light vehicles. Can damage tanks when flanking. Light armor.
Unarmed light transport vehicle that can reinforce infantry squads and tow heavy weapons. Can be damaged by small-arms.
Light vehicle effective against infantry. Can damage light vehicles and shoot down aircraft. Cannot fire at targets directly in front of the vehicle. Can be damaged by small-arms.
Light transport vehicle that can tow heavy weapon, reinforce and heal nearby infantry squads. Can be damaged by small-arms.
Unarmed light vehicle.
Light vehicle effective against infantry and snipers. Has increased vision range. Can be damaged by small-arms.
Medium tank very effective against infantry, vehicles, and structures. Primary cannon must face target directly to fire.
Light transport vehicle that can reinforce infantry squads and tow heavy weapons. Can be damaged by small-arms.
Light vehicle very effective against infantry. Can damage light vehicles. Has increased vision range and low armor.
Heavy tank armed with a 2-pounder gun and a Besa machine gun.
Extremely effective against all vehicles. Comes towed by a CMP 15CWT Truck. • Must be set-up to attack. • Longer-range than other anti-tank guns. • High damage and penetration. • Immobile. Must be towed to move.
Medium tank effective against vehicles, infantry, and structures.
Light tank effective against infantry and light vehicles. Can damage tanks when flanking.
Medium tank effective against infantry and vehicles. Improves the effectiveness of nearby infantry and can deploy Smokescreens.
Medium tank effective against infantry and vehicles. Can deploy a smoke screen.
Emplacement very effective against all vehicles. Has long-range and does not need to set-up to face targets.
25-pounder howitzer team. Can barrage targets at long range. Effective against infantry and emplacements.
Extremely effective against stationary targets. • Long barrage duration • Must use barrage ability to attack.
Effective against infantry at medium-range. • Fast capture speed (1.5). • Can build certain defenses and defensive Sangar Walls. • Sharpshooter ability can damage and debuff infantry.
Extremely effective against infantry at short-range. Most effective when attacking from camouflage. • Can camouflage in cover • Heals when out of combats • Can throw grenades,anti-tank sticky bombs, and plant anti-structure demolition charges
Very effective against infantry at long-range. Most effective when attacking from camouflage. • Can camouflage in cover • Heals when out of combat • Can paradrop reinforce itself and other Commando units in the field
Very effective against infantry and vehicles. Most effective against infantry at short-range. • Can throw anti-infantry Light Gammon Bombs • High squad health, large squad size (6).
Effective against infantry at medium and long-range. • High squad health, large squad size (6). • Can throw smoke and assault grenades.
Effective against infantry at short-range. • Can repair and build defenses.
Effective against infantry at long-range. • Can be globally upgraded to fire rifle grenades and anti-tank grenades.
Extremely effective against all vehicles. • Must be set-up to attack. • Longer-range than other anti-tank guns. • High damage and penetration. • Immobile. Must be towed to move.
Very effective against light vehicles. Can damage tanks at short-range • Must be set-up to attack. • Long-range. • Can be towed. • Lower damage, but higher accuracy and rate of fire than other anti-tank guns.
Effective against all vehicles. • Must be set-up to attack. • Long-range. • Can be towed.
Very effective against massed infantry. Can suppress within its arc of fire. • Must be set-up to attack.
Effective against stationary infantry, team weapons, and structures. • Must be set-up to attack. • Long-range attack and barrage. • Can fire smoke rounds to block vision.
Very effective against stationary infantry, team weapons, and structures. • Must be set-up to attack. • Significantly longer barrage and attack range than regular mortars. • Can fire smoke rounds or reconnaissance flares. • Can be towed.
Very effective against stationary infantry, team weapons, and structures. • Must be set-up to attack. • Significantly longer barrage and attack range than mortars. • Can fire smoke rounds to block vision. • Can be towed.
Extremely effective against all vehicles. • Has long range and high damage. • Slow movement speed, but moves faster in reverse. • Low health and armor. • Cannot fire on the move. Must face targets directly to fire.
Unarmed light transport vehicle that can transport munitions from fuel. Enemies can destroy this vehicle to steal the resources carried. Can be damaged by small-arms.
Mobile artillery unit effective against stationary targets. • Must use barrage ability to attack. • Low health and armor.
Very effective against infantry and structures. • Good speed and mobility. • Short weapon range.
Heavy tank armed with a 75mm gun and two Besa machine guns.
Effective against vehicles and infantry. Can damage tanks. • Strong front and side armor; high health. • Slow speed. • Can deploy smokescreens to block vision around the vehicle.
Extremely effective against all ground targets. • Very strong front and side armor. • High health. • Can deploy smokescreens to block vision around the vehicle.
Fast-moving medium tank effective against vehicles and can damage tanks. Most effective when flanking. • Fast rate of fire, high close-range penetration. • Lower health than other medium tanks.
Very effective against infantry and light vehicles. Can shoot down aircraft. • Good mobility and speed.
Fast-moving medium tank effective against light vehicles and infantry. Most effective when flanking. • Fast rate of fire, low weapon penetration. • Lower health than other medium tanks.
Light vehicle effective against infantry, light vehicles and can shoot down aircraft. • Long-range when stationary and deployed. • Short-ranged when on the move. • Weapon cannot engage targets at the front of the vehicle • Low armor and health.
Can transport and reinforce nearby infantry. • Can tow heavy weapons. • Unarmed.
Can transport and reinforce nearby infantry. • Can tow heavy weapons. • Low armor. • Heals nearby infantry and team weapons when stationary and out of combat.
Effective against infantry and snipers. • Has increased vision range. • Can reveal nearby camouflaged units. • Can Distribute Medical Supplies to heal nearby infantry. • Can be damaged by small-arms.
Very effective against infantry, vehicles, and structures. Turret weapon is effective against vehicles and can damage tanks • Must face targets directly to fire main gun. • Has increased health over other medium tanks.
Very effective against infantry. Can damage light vehicles. • Has increased vision range. • Can reveal nearby camouflaged units. • Low health and armor. • Can launch smokescreens to block vision.
Effective against light vehicles and infantry. • Strong frontal armor and high health. • Slow speed. • Can deploy smokescreens to block vision around the vehicle.