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Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Important Note: This section displays all the units available in-game, including campaign-only.
Emplacement very effective against infantry. Limited arc of fire.
Emplacement very effective against infantry and light vehicles. Can shoot down aircraft.
Artillery emplacement very effective against stationary targets. Must barrage to attack.
Extremely effective against stationary targets. • Long barrage duration • Must use barrage ability to attack.
Standard infantry effective against infantry at long-range. Can throw anti-tank grenades.
Elite infantry extremely effective against infantry at short-range. Can throw anti-structure satchel charges.
Elite infantry very effective against infantry at long-range.
Extremely effective against infantry at short-range. Most effective when attacking from camouflage. • Can camouflage in cover • Heals when out of combat • Can throw grenades,anti-tank sticky bombs, and plant anti-structure demolition charges
Very effective against infantry and vehicles. Most effective against infantry at short-range. • Can throw anti-infantry Light Gammon Bombs • High squad health, large squad size (6). • Can Breach enemy-occupied buildings.
Effective against infantry at medium and long-range. • High squad health, large squad size (6). • Can throw smoke and assault grenades.
Effective against infantry at short-range. • Can repair and build defenses.
Elite infantry. Highly effective again enemy infantry.
Special infantry. Highly effective again enemy infantry.
Effective against infantry at long-range. • Can be globally upgraded to fire rifle grenades and anti-tank grenades.
Extremely effective against all vehicles. • Must be set-up to attack. • Longer-range than other anti-tank guns. • High damage and penetration. • Immobile. Must be towed to move.
Very effective against light vehicles. Can damage tanks at short-range • Must be set-up to attack. • Long-range. • Can be towed. • Lower damage, but higher accuracy and rate of fire than other anti-tank guns.
Effective against all vehicles. • Must be set-up to attack. • Long-range. • Can be towed.
Immobile heavy weapon team very effective against infantry and light vehicles. Can shoot down aircraft.
Heavy weapon team armed with a Vickers heavy machine gun.
Heavy weapon team very effective against infantry. Must be set-up to attack.
Very effective against massed infantry. Can suppress within its arc of fire. • Must be set-up to attack.
Effective against stationary infantry, team weapons, and structures. • Must be set-up to attack. • Long-range attack and barrage. • Can fire smoke rounds to block vision.
Very effective against stationary infantry, team weapons, and structures. • Must be set-up to attack. • Significantly longer barrage and attack range than regular mortars. • Can fire smoke rounds or reconnaissance flares. • Can be towed.
Very effective against stationary infantry, team weapons, and structures. • Must be set-up to attack. • Significantly longer barrage and attack range than mortars. • Can fire smoke rounds to block vision. • Can be towed.
Extremely effective against all vehicles. • Has long range and high damage. • Slow movement speed, but moves faster in reverse. • Low health and armor. • Must face targets directly to fire.
Mobile artillery unit effective against stationary targets. • Must use barrage ability to attack. • Low health and armor.
Very effective against infantry and structures. • Good speed and mobility. • Short weapon range.
Heavy tank equipped with a 75mm main gun. Able to withstand considerable damage. Effective against all targets.
Extremely effective against all ground targets. • Very strong front and side armor. • High health. • Immune to Crew Shock criticals. • Can deploy smokescreens to block vision around the vehicle.
Extremely effective against infantry. Turret weapon is effective against infantry and vehicles. • High front and side armor. • High health. • Flamethrower must face targets directly to fire.
Effective against vehicles and infantry. Can damage tanks. • Strong front and side armor; high health. • Slow speed. • Can deploy smokescreens to block vision around the vehicle.
Effective against vehicles and infantry. Can damage tanks. • Strong front and side armor; high health. • Slow speed. • Increases the rate of fire and speed of nearby infantry.
Medium tank effective against infantry and vehicles. Most effective against tanks when flanking. Light armor.
Very effective against infantry and light vehicles. Can shoot down aircraft. • Good mobility and speed.
Medium tank effective against infantry and light vehicles. Can damage tanks when flanking. Light armor.
Unarmed light transport vehicle that can reinforce infantry squads and tow heavy weapons. Can be damaged by small-arms.
Light vehicle effective against infantry, light vehicles and can shoot down aircraft. • Long-range when stationary and deployed. • Short-ranged when on the move. • Weapon cannot engage targets at the front of the vehicle • Low armor and health.
Can transport and reinforce nearby infantry. • Can tow heavy weapons. • Low armor. • Heals nearby infantry and team weapons when stationary and out of combat.
Unarmed light vehicle.
Can transport and reinforce nearby infantry. • Can tow heavy weapons. • Unarmed.
Effective against infantry and snipers. • Has increased vision range. • Can reveal nearby camouflaged units. • Can Distribute Medical Supplies to heal nearby infantry. • Can be damaged by small-arms.
Very effective against infantry, vehicles, and structures. Turret weapon is effective against vehicles and can damage tanks • Must face targets directly to fire main gun. • Has increased health over other medium tanks.
Light transport vehicle that can reinforce infantry squads and tow heavy weapons. Can be damaged by small-arms.
Very effective against infantry. Can damage light vehicles. • Has increased vision range. • Can reveal nearby camouflaged units. • Low health and armor. • Can launch smokescreens to block vision.
Heavy tank armed with a 2-pounder gun and a Besa machine gun.
Extremely effective against all vehicles. Comes towed by a CMP 15CWT Truck. • Must be set-up to attack. • Longer-range than other anti-tank guns. • High damage and penetration. • Immobile. Must be towed to move.
Medium tank armed with a 17-pounder anti-tank gun and a .30cal machine gun
Effective against infantry, vehicles, and structures. • Strong anti-infantry machine guns. • Can launch smoke barrages to block vision.
Light tank effective against infantry and light vehicles. Can damage tanks when flanking. • Effective harassment or combat support unit when upgraded.
Effective against infantry and light vehicles. • Good speed and mobility. • Decent health and survivability. • Can deploy a smokescreen to conceal its position. • Increases the effectiveness of nearby infantry.
Effective against infantry and light vehicles. • Good speed and mobility. • Decent health and survivability. • Can deploy a smokescreen to conceal its position.
Emplacement very effective against all vehicles. Has long-range and does not need to set-up to face targets.
25-pounder howitzer team. Can barrage targets at long range. Effective against infantry and emplacements.
Effective against infantry at medium-range. • Fast capture speed (1.5). • Can build certain defenses and defensive Sangar Walls. • Sharpshooter ability can damage and debuff infantry.
Effective against infantry at medium range. • High health, large squad size. (6) • Can throw anti-infantry Gammon Bombs.
Very effective against infantry at long-range. Most effective when attacking from camouflage. • Can camouflage in cover • Heals when out of combat • Can paradrop reinforce itself and other Commando units in the field
Effective against infantry at medium and long-range. • High squad health, large squad size (6). • Can throw smoke and assault grenades. • Can use Forward Observer Barrage ability to request artillery strikes.
Very effective against infantry and light vehicles at long range. Can damage tank when attacking side or rear armor. • Armed with 2 anti-vehicle rifles and 1 anti-infantry Bren gun. • Increased damage against units with equal or higher veterancy levels or marked by Strategic Targets. • Fires faster and deals more anti-infantry damage with their anti-vehicle rifles than other units.
Effective against structures, team weapons, and stationary infantry. • Must use barrage ability to attack. • Barrages fire a large number of rockets with wide scatter. Good for area denial. • Long barrage range. • Increased damage against units with equal or higher veterancy levels or marked by Strategic Targets. • Can be towed.
Unarmed light transport vehicle that can transport munitions or fuel. Enemies can destroy this vehicle to steal the resources carried. Can be damaged by small-arms.
Very effective against infantry and structures. • Good speed and mobility. • Short weapon range. • Can fire HESH Rounds to reduce enemy vehicle accuracy and rate of fire.
Heavy tank armed with a 75mm gun and two Besa machine guns.
Heavy tank effective against infantry and light vehicles. Strong front and side armor. Improves the effectiveness of nearby infantry.
Fast-moving medium tank effective against vehicles and can damage tanks. Most effective when flanking. • Fast rate of fire, high close-range penetration. • Lower health than other medium tanks.
Fast-moving medium tank effective against light vehicles and infantry. Most effective when flanking. • Fast rate of fire, low weapon penetration. • Lower health than other medium tanks.
Effective against light vehicles and infantry. • Strong frontal armor and high health. • Slow speed. • Can deploy smokescreens to block vision around the vehicle.
Extremely effective against all vehicles. • High damage and weapon penetration • Increased attack speed when attacking enemies with equal or higher veterancy levels or marked by Strategic Targets. • Slow movement and attack speed.