Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Heavy weapon team effective against all vehicles. Must be set-up to attack.
team_weapons
Sight Range
35
Speed
3.6
Max Range
60
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
The weapon crew has improved accuracy against light vehicles.
Unit will not engage unless given a manual attack order when active.
40
260
7
25
5
400
350
7
XP: 1000
XP: 3000
XP: 6000
at gun - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.1
0.05
0.0489
Rounds per minute (RPM)
11
10
10
Range of Fire
15
35
60
Penetration
300
180
130
Scatter Area
8
38
64
Min.
Max.
Damage
160
160
AoE Radius
-
0.5
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.4
0.25
0.2
Rounds per minute (RPM)
22
14
13
Range of Fire
7
20
35
Penetration
1.5
1
1
Scatter Area
17
126
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.