Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Very effective against infantry and structures. • Good speed and mobility. • Short weapon range.
vehicles
Sight Range
35
Speed
6.3
Acceleration
3
Deceleration
4
Max Range
30
Target Size
20
Capture Multiplier
0
Decapture Multiplier
0
medium tank
frontal
150
side
100
rear
75
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
Orders the crew to fire a smoke shell at the target.
Smoke blocks vision for a short period of time.
Unit will not engage unless given a manual attack order when active.
45
360
75
12
720
18
XP: 1500
XP: 4500
XP: 9000
artillery mobile - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.0375
0.025
Rounds per minute (RPM)
9
9
9
Range of Fire
-1
-1
30
Penetration
65
65
65
Scatter Area
0
0
11
Min.
Max.
Damage
120
120
AoE Radius
-
6
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.7
0.5
0.45
Rounds per minute (RPM)
271
216
174
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.7
0.5
0.45
Rounds per minute (RPM)
277
235
193
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.