Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Heavy tank effective against infantry and light vehicles. Strong front and side armor. Improves the effectiveness of nearby infantry.
vehicles
Sight Range
45
Speed
3.8
Acceleration
2
Deceleration
2
Max Range
40
Target Size
24
Capture Multiplier
0
Decapture Multiplier
0
heavy tank
frontal
300
side
225
rear
150
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
The command tank improves the performance of nearby infantry.
+50% rate of fire and +50% speed for affected units.
The crew coordinates with nearby vehicles to improve their performance.
+15% accuracy to affected vehicles.
The crew will automatically repair critical damage when out of combat.
Removes engine damage and immobilization criticals.
Unit will not engage unless given a manual attack order when active.
55
520
130
18
1200
27
XP: 2000
XP: 6000
XP: 12000
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.0475
0.035
Rounds per minute (RPM)
10
10
10
Range of Fire
10
20
40
Penetration
180
125
110
Scatter Area
18
34
65
Min.
Max.
Damage
120
120
AoE Radius
-
3
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.41
0.37
0.33
Rounds per minute (RPM)
278
229
209
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
2
18
25
Min.
Max.
Damage
3
3
AoE Radius
-
0
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.15
0.1
Rounds per minute (RPM)
356
302
248
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.