Statistics
Explorer
Wehrmacht
US Forces
DAK
British Forces
Tools
DPS - Unit Comparison
Unit Browser
Challenges
Weapons
Other
A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Important Note: This section displays all the units available in-game, including campaign-only.
Emplacement very effective against infantry. Limited arc of fire.
Standard infantry very effective against infantry at short-range. • Gains combat bonuses when disembarking vehicles in-combat. • Combined Arms bonuses when near vehicles. • Can throw assault grenades that are effective against stationary infantry. • Can throw smoke grenades to block vision. • Can Breach occupied buildings and Repair at a reduced speed.
Effective against infantry at medium range and long range. • Moves fasters when out of combat. • Can throw grenades.
Very effective against infantry at short-range. • Takes 25% less damage from all sources. • Can build defenses; high repair speed (12). • Can throw smoke grenades to block line of sight.
Effective against infantry at medium-range. • Can repair at reduced speed. • Can throw grenades and anti-tank explosives • Combined Arms bonuses when near combat vehicles.
Effective against light vehicles. • Can repair at a reduced rate. • Camouflages in cover. • Combined Arms bonuses when near combat vehicles.
Provides limited anti-infantry combat support at long-range. • Repairs, and build defenses. • Can reveal nearby camouflaged units. • Combined Arms bonuses when near combat vehicle.
Effective against all vehicles. • Must be set-up to attack. • Long-range. • Can be towed.
Extremely effective against all vehicles. Can shootdown aircraft • Full 360 degree weapon traversal. • Longer-range than other anti-tank guns. • High damage and penetration. • Immobile. Must be towed to move.
Very effective against massed infantry. Can suppress within its arc of fire. • Must be set-up to attack.
Immobile heavy weapon very effective against stationary targets. • Automatically fires on nearby enemies within its arc. • Shorter barrage range than emplaced artillery. • Immobile. Must be towed to move
Very effective against stationary infantry, team weapons, and structures. • Must be set-up to attack. • Significantly longer barrage and attack range than mortars. • Can fire smoke rounds to block vision. • Can be towed.
Heavy weapon team armed with an 80mm mortar.
Light vehicle effective against infantry. Can damage light vehicles. Can be damaged by small-arms.
Light vehicle very effective against infantry. Can damage light vehicles.
Light vehicle armed with a 75mm howitzer.
Unarmed support unit with increased vision range. • Can detect enemies through the fog of war when stationary. • Can call-in mortar or smoke barrages at long-range. • Can reveal nearby camouflaged units. • Can capture territory.
Light tank chassis armed with a 150mm howitzer.
Mobile demo charge that can deal extremely high damage to stationary targets and damage the engines of vehicles. • Low armor and health. • Camouflages in cover. • Explodes on death. • Can be detected by minesweepers at an extended range.
Light vehicle effective against infantry and can damage light vehicles. • Can transport infantry and tow. • Increased autocannon firepower when garrisoned. • Can be damaged by small-arms. • Can Distribute Medical Supplies to heal nearby infantry.
Transport unit effective against infantry. • Occupants can fire at nearby enemies. • Can tow heavy weapons. • Low armor and health. • Can Distribute Medical Supplies to heal nearby infantry.
Effective against stationary infantry, team weapons, and structures. • Long-range attack and barrage • Can fire smoke rounds to block vision.
Unarmed support transport that can tow. • Can camouflage nearby infantry and team weapons even while moving • Can deploy Goliath Demolition Vehicles, Schu-mines and anti-tank teller mines. • Can capture territory.
Mobile artillery unit very effective against stationary infantry, team weapons, and structures. • Must use barrage ability to attack. • Quickly delivers its payload on a target area. • Low health and armor.
Very effective against infantry. Can damage light vehicles and shoot down aircraft. • Can suppress infantry when stationary. • Low armor.
Unarmed support vehicle with high repair speed. • Can Salvage wrecks for resources. • Can recover vehicle wrecks for a cost.
Extremely effective against all vehicles. Can shootdown aircraft. Comes towed by a 2.5-tonne Utility Truck. • Full 360 degree weapon traversal. • Longer-range than other anti-tank guns. • High damage and penetration. • Immobile. Must be towed to move.
Effective against infantry and snipers. • Can capture territory. • Vulnerable to small-arms. • Can use Repair ability when out of combat to self-heal. • Has increased vision when stationary. • Cannot reverse • Gains experience for capturing and decapturing territory.
Effective against vehicles at short-range. Deals limited damage to infantry. • Small-arms immunity; low health.
Light vehicle very effective against infantry in cover and structures.
Effective against infantry and vehicles. Can damage tanks when flanking. • Can load armor-piercing rounds to increase weapon penetration.
Light tank effective against infantry and vehicles. Can damage tanks when flanking.
Effective against all vehicles. Best used at long-range. • High weapon penetration. • Low health; slow. • Must face targets directly to fire.
Light tank chassis armed with a fixed 47mm anti-tank gun.
Medium tank effective against infantry and light vehicles.
Effective against infantry, vehicles, and structures. • Less armor than other medium tanks. • Good speed and mobility.
Medium tank effective against infantry, vehicles, and structures. Less armor than other medium tanks.
Medium tank very effective against infantry and structures.
Extremely effective against infantry in cover and structures. • Less armor than other medium tanks • Short weapon range • Good speed and mobility
Ligh tank armed with a 20mm autocannon and an MG 34 machine gun
Medium tank effective against vehicles, infantry, and structures.
Effective against infantry or vehicles. • Increases armor and rate of fire of nearby vehicles. • Must switch ammo types to be effective against different targets.
Medium tank armed with a 75mm gun and two MG 34 machine guns.
Light tank armed with one MG 13 machine guns.
Effective against vehicles. • Must face target directly to fire • Decent speed and mobility. • Barrage ability is effective against infantry and team weapons.
Effective against vehicles and structures. • High frontal armor. • Can penetrate most medium tanks frontally. • Must face targets directly to fire.
Very effective against infantry and structures. • High frontal armor. • Short weapon range. • Must face targets directly to fire.
Extremely effective against all ground targets. • Strong front and side armor. • High health.
Can transport and reinforce nearby infantry. • Can tow heavy weapons. • Unarmed.
Can transport and reinforce nearby infantry. • Can tow heavy weapons. • Low armor. • Heals nearby infantry and team weapons when stationary and out of combat.
Comes with a Cannone Da 105/28 howitzer.