Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Medium tank effective against infantry and vehicles. Improves the effectiveness of nearby infantry and can deploy Smokescreens.
vehicles
Sight Range
45
Speed
6.2
Acceleration
3
Deceleration
3.8
Max Range
40
Target Size
20
Capture Multiplier
0
Decapture Multiplier
0
medium tank
frontal
140
side
105
rear
70
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
Requests the HQ howitzer to barrage the target area. Very effective against stationary targets.
Shares a recharge time with all other Forward Observer Artillery Barrage abilities.
30
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
15
Orders unit to mark a hostile vehicle.
Marked enemies take +25% additional damage, +50% easier to hit, +50% incoming weapon penetration. Unit is revealed while active.
25
The command tank improves the performance of nearby infantry.
+25% rate of fire, +10% accuracy, +20% speed to affected units.
Designates an off-map smoke barrage at the target location.
Smoke blocks vision for a short period of time.
25
Unit will not engage unless given a manual attack order when active.
The command tank improves the performance of nearby infantry.
+50% rate of fire, +20% accuracy, +50% speed to affected units.
The command tank improves the performance of nearby infantry and vehicles.
+25% rate of fire, +25% accuracy, +25% speed to infantry. +0% accuracy, +0% penetration, +0% speed to vehicles.
Crusader crews push the vehicle to its limits when entering combat. Effects only retrigger when out of combat.
+25% speed, +20% acceleration, and +20% rate of fire.
45
300
50
10
720
18
XP: 1950
XP: 5850
XP: 13650
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.0475
0.035
Rounds per minute (RPM)
13
13
12
Range of Fire
10
20
40
Penetration
110
90
80
Scatter Area
18
34
65
Min.
Max.
Damage
100
100
AoE Radius
-
3
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.38
0.32
0.3
Rounds per minute (RPM)
278
229
209
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
2
18
25
Min.
Max.
Damage
3
3
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.