british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.

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Image for /icons/races/common/symbols/hmg.png}

Vickers Machine Gun Team

Very effective against massed infantry. Can suppress within its arc of fire. • Must be set-up to attack.

Stats

hmg_vickers_africa_uk

team_weapons

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Sight Range

35

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Speed

3.6

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Max Range

45

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Target Size

1.33

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

Abilities

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Offensive / Toggle

Focused Gunnery

The crew focuses on engaging enemies in front of the weapon team.

+10 range, +15 vision range and reduces arc by 50% when the unit is set-up. Removes Area Suppression.

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Support

Reload

Orders the heavy machine gun crew to reload.

Reduces chance to reload at the start of combat.

Stats

Costs
time_seconds

30

manpower

240

popcap

7

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
80
80
80
80

320

Image for /icons/races/common/symbols/hmg.png}
180

180

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 500

  • Veteran ability
  • +10 health
vet 2 starvet 2 starvet 2 empty star

XP: 1500

  • +15 health
  • +30% weapon suppression
vet 3 starvet 3 starvet 3 star

XP: 3000

  • +20% damage reduction
  • +20% additional rounds per burst
  • +10 weapon arc radius

Loadout

1
30cal_hmg_africa_uk
30cal hmg africa uk

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.805

0.575

0.432

Rounds per minute (RPM)

570

420

292

Range of Fire

10

30

45

Penetration

1.6

1.4

1.2

Scatter Area

37

257

341

Min.

Max.

Damage

5

5

AoE Radius

-

0

3
lee_enfield_crew_uk
lee enfield crew uk

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.4

0.25

0.2

Rounds per minute (RPM)

22

14

13

Range of Fire

7

20

35

Penetration

1.5

1

1

Scatter Area

17

126

185

Min.

Max.

Damage

10

10

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.