team_weapons
Sight Range
35
Speed
3.6
Max Range
45
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
The crew focuses on engaging enemies in front of the weapon team.
+10 range, +15 vision range and reduces arc by 50% when the unit is set-up. Removes Area Suppression.
Orders the heavy machine gun crew to reload.
Reduces chance to reload at the start of combat.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 2 seconds after leaving cover.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
25
240
7
28
5
320
180
7
XP: 500
XP: 1500
XP: 3000

hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.805
0.575
0.432
Rounds per Minute (RPM)
619
457
327
Range of Fire
10
30
45
Penetration
1.6
1.4
1.2
Scatter Area
37
257
341
Min
Max
Damage
5
5
AoE Radius
-
0

rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.4
0.25
0.2
Rounds per Minute (RPM)
27
17
16
Range of Fire
7
20
35
Penetration
1.5
1
1
Scatter Area
17
126
185
Min
Max
Damage
10
10
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.