Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Unarmed light transport vehicle that can reinforce infantry squads and tow heavy weapons. Can be damaged by small-arms.
vehicles
Sight Range
35
Speed
7.5
Acceleration
3
Deceleration
5.5
Max Range
0
Target Size
16
Capture Multiplier
0
Decapture Multiplier
0
light armoured car
frontal
8
side
6
rear
4
Light vehicle effective against infantry, light vehicles and can shoot down aircraft. • Long-range when stationary and deployed. • Short-ranged when on the move. • Weapon cannot engage targets at the front of the vehicle •Low armor and health.
Removes ability to Transport and Reinforce.
60
Convert the unit into an unarmed medical vehicle that heals nearby infantry.
When stationary, heals nearby infantry that are out of combat.
60
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
Automatically reinforces nearby infantry squads and team weapons when active.
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Reduces the reinforcement cost of nearby squads.
-10% reinforcement cost to affected infantry.
Deploys infantry to recrew an abandoned team weapon.
50
30
240
20
5
280
6
XP: 1000
XP: 3000
XP: 6000
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.