vehicles
Sight Range
35
Speed
3.5
Acceleration
1.5
Deceleration
2
Max Range
40
Target Size
24
Capture Multiplier
0
Decapture Multiplier
0
heavy tank
frontal
340
side
225
rear
150
Replaces the 6-pounder main gun with an NA 75mm main gun for increased shell varieties, including High-Explosive and Smoke rounds.
Click to Upgrade
100
Smoke canisters are deployed behind the tank when active.
Smoke blocks vision for a short period of time.
Unit will not engage unless given a manual attack order when active.
The vehicle crew will focus their efforts on repairing damage dealt to the vehicle at the expense of disabling all weapons.
Restores 360 health after 12 seconds. Disables weapons and -50% speed while active.
45
400
110
16
1200
24
XP: 2000
XP: 6000
XP: 12000

cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.075
0.0475
0.035
Rounds per Minute (RPM)
11
11
11
Range of Fire
10
20
40
Penetration
180
125
110
Scatter Area
18
34
65
Min
Max
Damage
120
120
AoE Radius
-
3

hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.7
0.525
0.33
Rounds per Minute (RPM)
281
252
233
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
2
18
25
Min
Max
Damage
3
3
AoE Radius
-
0

lmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.45
0.3
0.2
Rounds per Minute (RPM)
360
334
293
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
0
0
0
Min
Max
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.