british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.

Image for /icons/races/british/vehicles/churchill_africa_uk.png}
Image for /icons/races/british/symbols/churchill_uk.png}

Churchill IV Heavy Tank

Effective against vehicles and infantry. Can damage tanks. • Strong front and side armor; high health. • Slow speed. • Can deploy smokescreens to block vision around the vehicle.

Stats

churchill_africa_uk

vehicles

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Sight Range

35

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Speed

3.5

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Acceleration

1.5

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Deceleration

2

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Max Range

40

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Target Size

24

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Capture Multiplier

0

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Decapture Multiplier

0

Vehicle Armor

heavy tank

Vehicle Type
Frontal Armor

frontal

340

Frontal Armor

side

225

Frontal Armor

rear

150

Upgrades

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Anti-Vehicle/Anti-Infantry Upgrade

NA 75mm Main Gun Conversion

Replaces the 6-pounder main gun with an NA 75mm main gun for increased shell varieties, including High-Explosive and Smoke rounds.

Click to Upgrade

Costs
munition

100

Abilities

Image for /icons/common/abilities/ability_british_infantry_support_smoke.png}
Support / Timed

Infantry Support Smoke

Smoke canisters are deployed behind the tank when active.

Smoke blocks vision for a short period of time.

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Passive

Critical Repair

The crew will automatically repair critical damage when out of combat.

Removes engine damage and immobilization criticals.

Stats

Costs
time_seconds

45

manpower

440

fuel

110

popcap

16

Hitpoints
Image for /icons/common/squad/squad.png}
1200

1200

Upkeep per minute
manpower

24

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 2000

  • Veteran ability
  • +35% weapon traverse speed
vet 2 starvet 2 starvet 2 empty star

XP: 6000

  • +25% weapon accuracy
  • +15% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 12000

  • +30% rotation rate
  • +15% rate of fire
  • +15% damage reduction

Loadout

1
40mm_churchill_uk
40mm churchill uk

cannon - ballistic weapon

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.075

0.0475

0.035

Rounds per minute (RPM)

10

10

10

Range of Fire

10

20

40

Penetration

180

125

110

Scatter Area

18

34

65

Min.

Max.

Damage

120

120

AoE Radius

-

3

1
30cal_coaxial_matilda_uk
30cal coaxial matilda uk

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.41

0.37

0.33

Rounds per minute (RPM)

278

229

209

Range of Fire

7

22

35

Penetration

1

1

1

Scatter Area

2

18

25

Min.

Max.

Damage

3

3

AoE Radius

-

0

1
30cal_hull_churchill_uk
30cal hull churchill uk

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.35

0.15

0.1

Rounds per minute (RPM)

356

302

248

Range of Fire

7

22

35

Penetration

1

1

1

Scatter Area

0

0

0

Min.

Max.

Damage

4

4

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.