Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Very effective against infantry, vehicles, and structures. Turret weapon is effective against vehicles and can damage tanks • Must face targets directly to fire main gun. • Has increased health over other medium tanks.
vehicles
Sight Range
35
Speed
5
Acceleration
2.1
Deceleration
4
Max Range
40
Target Size
20
Capture Multiplier
0
Decapture Multiplier
0
medium tank
frontal
170
side
105
rear
60
Unit will not engage unless given a manual attack order when active.
Orders the crew to load armor-piercing ammunition.
Offensive / Timed
45
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
45
360
90
13
840
20
XP: 1800
XP: 5400
XP: 10800
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.1
0.05
0.04
Rounds per minute (RPM)
10
10
10
Range of Fire
10
30
40
Penetration
200
185
165
Scatter Area
15
41
54
Min.
Max.
Damage
120
120
AoE Radius
-
3
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.1
0.0475
0.035
Rounds per minute (RPM)
12
12
12
Range of Fire
10
20
40
Penetration
90
80
65
Scatter Area
7
13
27
Min.
Max.
Damage
80
80
AoE Radius
-
1.75
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.38
0.32
0.3
Rounds per minute (RPM)
338
267
226
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.