Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Heavy tank armed with a 2-pounder gun and a Besa machine gun.
vehicles
Sight Range
35
Speed
3.85
Acceleration
1.25
Deceleration
2
Max Range
40
Target Size
24
Capture Multiplier
0
Decapture Multiplier
0
heavy tank
frontal
300
side
200
rear
100
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
The crew will automatically repair critical damage when out of combat.
Removes engine damage and immobilization criticals.
Unit will not engage unless given a manual attack order when active.
45
420
110
14
900
28
XP: 1800
XP: 5400
XP: 10800
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.0475
0.035
Rounds per minute (RPM)
13
13
13
Range of Fire
10
20
40
Penetration
90
70
55
Scatter Area
8
16
32
Min.
Max.
Damage
100
100
AoE Radius
-
2.5
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.41
0.37
0.33
Rounds per minute (RPM)
278
229
209
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
2
18
25
Min.
Max.
Damage
3
3
AoE Radius
-
0
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.15
0.1
Rounds per minute (RPM)
356
302
248
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.