british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.

Image for /icons/races/british/vehicles/matilda_africa_uk.png}
Image for /icons/races/british/symbols/matilda_uk.png}

Matilda II Heavy Tank

Effective against light vehicles and infantry. • Strong frontal armor and high health. • Slow speed. • Can deploy smokescreens to block vision around the vehicle.

Stats

matilda_africa_recrewable_uk

vehicles

Image for /icons/unit_status/bw2/5_obervationmode.png}

Sight Range

35

Image for /icons/unit_status/bw2/2_offensivebonus.png}

Speed

1

Image for /icons/unit_status/bw2/12_speedbonus.png}

Acceleration

-1

Image for /icons/races/common/abilities/handbrake_on.png}

Deceleration

-1

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

0

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

0

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

0

Vehicle Armor

heavy tank

Vehicle Type
Frontal Armor

frontal

260

Frontal Armor

side

195

Frontal Armor

rear

100

Abilities

Image for /icons/common/abilities/ability_british_infantry_support_smoke.png}
Support / Timed

Infantry Support Smoke

Smoke canisters are deployed behind the tank when active.

Smoke blocks vision for a short period of time.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/legacy/abilities/ability_british_engine_critical_self_repair.png}
Passive

Critical Repair

The crew will automatically repair critical damage when out of combat.

Removes engine damage and immobilization criticals.

Stats

Costs
time_seconds

45

manpower

360

fuel

90

popcap

14

Hitpoints
Image for /icons/common/squad/squad.png}
0

0

Upkeep per minute
manpower

28

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

  • Veteran ability
  • +35% weapon traverse speed
vet 2 starvet 2 starvet 2 empty star

XP: 5400

  • +25% weapon accuracy
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 10800

  • +160 health
  • +30% rotation rate
  • +70 side armor

Loadout

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.