Image for /icons/races/british/infantry/tommy_africa_uk.png}
Image for /icons/races/british/symbols/tommy_uk.png}

Infantry Section

Effective against infantry at long-range. • Can be globally upgraded to fire rifle grenades and anti-tank grenades.

british faction icon

Stats

tommy_africa_uk

infantry

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Sight Range

35

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1.33

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Decapture Multiplier

1

Upgrades

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Boys Anti-tank Rifle Package

Equips the squad with 2 Boys Anti-Tank rifles. Effective when attacking rear-armor.

Adds anti-vehicle capability.

Costs
munition

50

Image for /icons/races/british/upgrades/bren.png}

Bren Light Machine Gun

Equips the squad with a Bren Light Machine Gun.

Increases anti-infantry firepower at all ranges. Most effective at long-range. Cannot fire on the move.

Costs
munition

100

Image for /icons/races/american/upgrades/scoped_lee_enfield_flare_gun.png}
Support upgrade

Recce Package

Upgrades the squad with 2 scoped rifles, reconnaissance flares that provide vision and artillery markers to call-in artillery strikes. Also increases vision and detection range.

Unlocks Forward Observer Barrage and Recon Flares abilities. Increases vision by +5 and detection range to 25. Scoped rifles have +25% accuracy versus units in cover.

Costs
munition

45

Abilities

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Offensive / Select target position

Rifle Grenade

Fires an explosive grenade that deals high damage to infantry in a small radius. Effective against infantry in cover or structures.

Has higher minimum range than other grenades.

Costs
munition

35

Image for /icons/races/common/abilities/flares.png}
Recon / Select target position

Recon Flare

Fires a flare over the target area that will provide vision and reveal camouflaged units for a short period of time.

Provides vision for 15 seconds in a radius of 45.

Image for /icons/common/abilities/ability_105mm_barrage.png}
Offensive / Select target position

Forward Observer Artillery Barrage

Requests the HQ howitzer to barrage the target area. Very effective against stationary targets.

Shares a recharge time with all other Forward Observer Artillery Barrage abilities.

Costs
munition

45

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Passive

Valour

Improves offensive and defensive capabilities of infantry as they take casualties.

-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.

Image for /icons/races/american/abilities/riflemen_sticky_bomb.png}
Offensive / Select target vehicle

Anti-tank Grenade

Throws a sticky explosive at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

30

Image for /icons/legacy/commander/cmdr_british_advanced_cover_combat.png}
Passive

Base of Fire

When the squad is in cover, weapon accuracy against targets out of cover is increased.

+20% accuracy against targets out of cover.

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Offensive / Passive

Incendiary Munitions

Grenade and 2-inch Mortar abilities create patches of fire after detonation, dealing periodic burn damage to infantry and structures in the area for 10 seconds.

Costs
munition

70

Image for /icons/races/british/abilities/pyrotechnics.png}
Offensive / Passive

Pyrotechnics

Enhances all incendiary weapons to blind and slow enemy units. Affects the following: \n• Infantry-based Flamethrowers \n• Churchill Crocodile Heavy Tank \n• Abilities affected by Incendiary Munitions \n• Burnout

Reduces accuracy by -20%, vehicle acceleration and deceleration by -33%, and speed of infantry and heavy weapons by -20%. Lasts 5 seconds after leaving burning area.

Costs
munition

70

Image for /icons/races/british/abilities/no_man_left_behind.png}
Support / Select friendly casualty

No Man Left Behind

Rescues the target casualty. When the squad has recovered a casualty, it is immediately reinforced by 1 additional wounded squad member. If the squad is already full, +30 manpower is granted instead.

Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.

Stats

Costs
time_seconds

25

manpower

260

popcap

7

Reinforce
cost

32

time

4

Hitpoints
Image for /icons/common/squad/squad.png}
95
95
95
95
95

475

Upkeep per minute
manpower

11

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

  • Veteran ability
  • +10% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2700

  • +25% weapon accuracy
  • +15% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +15 health
  • +15% rate of fire
  • +15% harder to hit

Loadout

1
webley_revolver_uk
webley revolver uk

pistol - small arms

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1.25

Near

Medium

Far

Accuracy

0.7665

0.63

0.609

Rounds per Minute (RPM)

27

27

27

Range of Fire

10

20

35

Penetration

1.5

1

1

Scatter Area

19

43

69

Min

Max

Damage

13

13

AoE Radius

-

0

4
lee_enfield_tommy_africa_uk
lee enfield tommy africa uk

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.725

0.685

0.655

Rounds per Minute (RPM)

23

23

23

Range of Fire

7

20

35

Penetration

1.5

1

1

Scatter Area

9

43

69

Min

Max

Damage

14

14

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.