Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Light tank effective against infantry and light vehicles. Can damage tanks when flanking.
vehicles
Sight Range
35
Speed
6.5
Acceleration
3.75
Deceleration
4.5
Max Range
50
Target Size
5
Capture Multiplier
0
Decapture Multiplier
0
light tank
frontal
75
side
56
rear
37.5
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
Orders the crew to repair their own vehicle.
Support / Timed
15
Unit will not engage unless given a manual attack order when active.
45
320
55
6
400
9
XP: 790
XP: 1580
XP: 3160
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.5
0.4
0.3
Rounds per minute (RPM)
11
11
11
Range of Fire
10
25
50
Penetration
90
70
60
Scatter Area
12
30
58
Min.
Max.
Damage
80
80
AoE Radius
-
1.75
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.38
0.32
0.3
Rounds per minute (RPM)
284
208
166
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.342
0.288
0.27
Rounds per minute (RPM)
340
269
222
Range of Fire
7
22
35
Penetration
2
1.8
1.3
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.