A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
Important Note: This section may contain some inacurracies regarding the unit costs. We're still working on redefining the calculation for infantry, so feel free to report any bug.
Advance forward with assault infantry and breakthrough tactics, while you prepare your economy for heavy armor support.
Enables Grenadier Squads to be upgraded with the Assault Package to increase short-range effectiveness.
45
Infantry can quickly capture and decapture territory when active.
+100% capture and decapture rate.
120
40
1
Airdrops smoke pots at the target location that block vision upon detonating.
Smoke lasts up to 20 seconds.
60
40
1
Deploy an 251 Medium Carrier with a Stoßtruppen Squad escort.
90
520
20
15
2
Airdrops incendiary bombs that continuously damage infantry and structures in the area after detonating.
120
100
2
Reduces the build time of all vehicles from production structures by 75%.
90
1
Globally increases vehicle speed, rate of fire, and vehicles are harder to hit when active.
+40% rate of fire, +20% speed, and units are 35% harder to hit.
90
125
3
Hold the line with powerful defensive abilities, upgrades and bunkers, supported by Italian infantry and artillery.
Permanently mark a friendly territory point or Bunker as a Defensive Line. Infantry in the radius take less damage. Lasts until destroyed, decaptured, or a new point is designated.
Infantry take 25% less damage
120
50
1
Allows constructions of Command and Anti-tank Bunkers. Bunkers can be also be upgraded to anti-tank bunkers. Command Bunker: Acts as a retreat point and reduces the incoming damage of nearby units and defenses Anti-Tank Bunker: Long-range emplacement effective against all vehicles.
2
Designate a bunker as an artillery overwatch position. Off-map artillery will fire at nearby units around the bunker. Moderate blast radius. Effective against light targets.
90
90
1
Places a bunker in friendly territory that automatically constructs itself. Upgrades on this bunker are discounted by 50%.
120
150
1
All infantry units near bunkers will gain combat bonuses and periodically reinforce for free when active.
Infantry are 30% harder to hit and are granted 1 free reinforcement every 10 seconds.
90
100
1
Bunkers gain increased health and will automatically repair when out of combat.
Bunkers gain +120 health and restore +4 health per second when out of combat.
3
Reduces the manpower and munitions cost of all defenses, defense upgrades and mines by 35%.
45
3
Combine airborne infantry and heavy emplacements to take and hold ground, calling upon air support when needed.
Designates a recon run over the target area that provides vision along the plane's flight path. Can reveal camouflaged units.
60
35
1
Designates a strafing run over the target area. Damages and suppresses infantry.
90
50
1
Airdrops fragmentation bombing run over the target area in a line. Wide blast radius. Extremely effective against infantry.
120
120
2
Designates two Stukas to loiter an area and automatically attack visible enemy units.
180
180
4
Enables Fallschirmpioneers and Pioneers to build stationary Flak 38 Anti-Air Emplacements that are effective against infantry, light vehicles, and can shoot down aircraft.
1
Reduces the reinforcement cost of all infantry units and infantry-based team weapons by 25%.
5
Puncture your opponent’s frontline with light vehicles, artillery support and assault groups, until heavy armor arrives.
Globally allows all light vehicles to capture territory and all vehicles can use the Smoke Canisters ability.
2
Allows the Panther Heavy Tank to be produced from the Panzer Kompanie.
120
251 Personnel Carriers and 221 Scout Cars can slowly repair themselves and nearby vehicles when out of combat and stationary.
Restores +5.5 health per second.
1
Enables vehicles to be upgraded with spotting scopes to improve line of sight.
Increases vision by +10 when stationary.
1
Enables Stoßtruppen to be upgraded with StG 44 assault rifles that greatly improve medium and short-range firepower and grants camouflage.
1
Auto-repairs vehicles. Infantry move faster, take less damage and are harder to hit when near vehicles while active.
+3.5 repair rate per second for vehicles. Affected infantry receive +20% speed, -30% less damage, and are 20% harder to hit.
60
120
2
Designates an artillery barrage that becomes more accurate over time. Very effective against stationary targets.
120
200
3
Produces: Pioneer Squads and Kettenkrad Recon Vehicles.
Can Reinforce infantry.
Hitpoints
3000
90
500
Upgrades the structure with a medical station that heals nearby infantry units when out of combat.
Restores +3.2 health per second.
25
125
20
Produces: Grenadier Squads, Heavy Machine Gun Teams, Mortar Teams, and Snipers. Enables promotion of Grenadiers.
Can Reinforce infantry.
Hitpoints
1500
15
100
15
Promotes all units from the HQ and Infanterie Kompanie to Veterancy 1 and increases their veterancy earn rate by 25%. Standard and support infantry from Battlegroups are also affected. Bonuses from other officer quarters do not stack.
Applies to current and future units.
45
125
35
Produces: Jäger Squads, Flak 30 Anti-aircraft Gun Teams, 221 Scout Cars, Marder III M Tank Destroyers and Wirbelwind IV Flakpanzers.
Can Reinforce infantry.
Hitpoints
1500
40
150
50
- Unlocks the Nebelwerfers and StuG III G Assault Gun in the Panzergrenadier Kompanie. - Unlocks the Marder Tank Destroyers and Flakpanzer Wirbelwind in the Luftwaffe Kompanie.
30
150
50
Promotes all units from the Luftwaffe Kompanie to Veterancy 1 and increases their veterancy earn rate by 25%. Elite infantry, flak emplacements, team weapons, medium and light vehicles from Battlegroups are also affected. Bonuses from other officer quarters do not stack.
Applies to current and future units.
30
125
25
Produces: Panzergrenadier Squads, 251 Medium Carriers, Pak 40 Anti-tank Gun Teams, Nebelwerfer 42 Rocket Launchers, and StuG III G Assault Guns.
Can Reinforce infantry.
Hitpoints
2000
40
150
40
- Unlocks the Nebelwerfers and StuG III G Assault Gun in the Panzergrenadier Kompanie. - Unlocks the Marder Tank Destroyers and Flakpanzer Wirbelwind in the Luftwaffe Kompanie.
30
150
50
Promotes all units from the Panzergrenadier Kompanie to Veterancy 1 and increases their veterancy earn rate by 25%. Elite infantry, flak emplacements, team weapons, medium and light vehicles from Battlegroups are also affected. Bonuses from other officer quarters do not stack.
Applies to current and future units.
30
125
25
Produces: Stoßtruppen Squads, Panzer IV Medium Tanks, and Sturmpanzer IV Assault Guns.
Can Reinforce infantry.
Hitpoints
2000
55
300
110
Promotes all units from the Panzer Kompanie to Veterancy 1 and increases their veterancy earn rate by 25%. Heavy tanks and heavy artillery emplacements from Battlegroups are also affected. Bonuses from other officer quarters do not stack.
Applies to current and future units.
30
125
25
Globally equips Panzer IVs, Sturmpanzer IVs, StuG IIIs, and Wirbelwinds with armored skirts.
Increases health of affected vehicles by +80. Increases side armor by +20%.
25
200
45