british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.

Image for /icons/races/british/team_weapons/at_gun_17pdr_mobile_uk.png}
Anti-tank / Heavy weapon
Image for /icons/races/british/symbols/at_gun_17pdr_pheasant_uk.png}

17-pounder Anti-tank Gun Team

Immobile heavy weapon extremely effective against all vehicles. Must be set-up to attack.

Stats

at_gun_17pdr_pheasant_uk

team_weapons

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Sight Range

35

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Speed

3.6

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Max Range

80

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Target Size

1.33

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

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Capture Multiplier

0

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Decapture Multiplier

0

Abilities

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Offensive / Timed

High-explosive Shells

Load high-explosive rounds that increase blast radius, but reduces weapon penetration. Very effective against infantry.

Stats

Costs
time_seconds

35

manpower

190

popcap

10

Reinforce
cost

25

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
100
100

200

Image for /icons/races/common/symbols/hmg.png}
350

350

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

  • Unlocks veteran ability. Unit is harder to hit.
vet 2 starvet 2 starvet 2 empty star

XP: 5400

  • Increases accuracy, weapon traverse speed, and unit is harder to hit.
vet 3 starvet 3 starvet 3 star

XP: 10800

  • Increases weapon penetration, rate of fire, and health.

Loadout

1
17pdr_at_gun_ph_uk
17pdr at gun ph uk

at gun - ballistic weapon

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.095

0.055

0.05

Rounds per minute (RPM)

10

10

10

Range of Fire

20

45

80

Penetration

400

400

400

Scatter Area

11

36

63

Min.

Max.

Damage

240

240

AoE Radius

-

0.5

0
lee_enfield_crew_uk
lee enfield crew uk

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.4

0.25

0.2

Rounds per minute (RPM)

22

14

13

Range of Fire

7

20

35

Penetration

1.5

1

1

Scatter Area

17

126

185

Min.

Max.

Damage

10

10

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.