Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Extremely effective against all ground targets. • Very strong front and side armor. • High health. • Can deploy smokescreens to block vision around the vehicle.
vehicles
Sight Range
35
Speed
3
Acceleration
1.5
Deceleration
1.5
Max Range
40
Target Size
24
Capture Multiplier
0
Decapture Multiplier
0
heavy tank
frontal
440
side
240
rear
150
Unit will not engage unless given a manual attack order when active.
Smoke canisters are deployed behind the tank when active.
Smoke blocks vision for a short period of time.
The crew will automatically repair critical damage when out of combat. Veteran 3: Restores 160 health upon repairing criticals.
Removes engine damage and immobilization criticals.
55
690
180
20
1200
30
XP: 2000
XP: 6000
XP: 12000
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.1
0.05
0.04
Rounds per minute (RPM)
8
8
8
Range of Fire
-1
25
40
Penetration
325
300
280
Scatter Area
0
26
41
Min.
Max.
Damage
240
240
AoE Radius
-
3.75
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.15
0.1
Rounds per minute (RPM)
338
267
213
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.15
0.1
Rounds per minute (RPM)
356
302
248
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
0
0
0
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.