Versatile infantry and weaponry that can displace any opponent. Experience is key to improving your forces for the fight ahead.
Important Note: This section may contain some inacurracies regarding the unit costs. We're still working on redefining the calculation for infantry, so feel free to report any bug.
Airdrop elite paratroopers and call upon deadly airstrikes to dominate the battlefield.
Rapidly airdrops smoke pots onto the battlefield.
Smoke lasts up to 20 seconds.
60
40
Designates a recon loiter over an area that will provide vision for a short period of time. Can reveal camouflaged units.
60
50
1
Paradrops two Munitions and two Medical Supply Crates to the target location that can be retrieved by infantry.
120
125
1
Designates an area that automatically reinforces infantry squads and team weapons from the air.
120
120
2
Designates a dual rocket strike over the target area. Extremely effective against vehicles.
120
120
3
Carpet bombs the designated area. Extremely effective against all stationary targets in a wide area.
120
200
5
Improve your vehicle production, survivability and performance, to keep the war machine moving.
Engineers squads are all converted to Assault Engineers. This grants 1 additional soldier, increases repair speed by +25% and slightly increases short-range effectiveness.
120
Grants Veterancy Level 1 to all vehicles.
120
Globally causes all vehicles to rapidly repair themselves when out of combat.
Restores +20 health per second.
120
85
2
Reduces the Manpower cost of all vehicles from Production Buildings.
120
3
Reduces the production time of all vehicles by +75%.
120
1
Reduces the Population cost of all vehicles, reducing Manpower drain and enabling creation of a larger army.
-2 population for light vehicles and -3 for medium and heavy vehicles. Only affects USF vehicles.
120
2
Greatly increases the speed, accuracy, and vision of all vehicles while active.
+20% speed, +40% accuracy, +10% vision range. Lasts for 45 seconds.
60
125
3
Allows the M4A3E8 Sherman Easy Eight to be produced from the Tank Depot.
120
Overwhelm the enemy with elite, versatile Rangers and infantry assaults, supported by massed artillery.
Place a Frontline Medical Station in friendly territory that automatically constructs itself. This structure heals, collects casualties and reinforces nearby infantry squads. Can act as a retreat point.
120
275
25
1
Designates a target area for an infantry assault. Friendly infantry in the area gain greatly increased defensive bonuses at the cost of range.
Affected units are 30% harder to hit, move +40% faster, take 50% less suppression, and have -30% weapon range
60
80
1
Rangers apply various effects when they hit enemies with certain weapons: Flamethrowers - Reduce the movement speed of vehicles and infantry hit by 25% for 5 seconds. Bazookas - Reduce the rate of fire of vehicles hit by 20% for 5 seconds. M1919 - Reduces the accuracy of infantry units hit by 15% for 5 seconds. BAR - Suppresses Infantry units at close range.
120
180
3
Temporarily deploys 3 Riflemen and 2 Bazooka squads to target location. These squads will engage enemies in the area or along the way to the destination. These squads cannot be directly controlled.
Remains active for 60 seconds when units reach the destination or are in combat.
180
125
3
Enables Engineer squads to construct Ammunition Storage. Ammunition Storage improves the effectiveness of nearby units. Explodes on death, causing damage to nearby units.
Affected units gain +40% reload speed, +40% ability recharge speed.
120
1
Fires an off-map barrage of artillery shells at the target area. Wide blast radius. Very effective against stationary targets.
120
150
2
Enables the M2A1 105mm Howitzer to automatically attack nearby enemies within 110 range.
120
2
Deploy versatile light vehicles, air support, elite commandos and raiding tactics to cut through the frontlines.
Deploys a M29 Weasel Recon Vehicle towing a M1 Pack Howitzer Team to the target location. Very effective against stationary infantry, team weapons, and structures. • Must be set-up to attack. • Significantly longer barrage and attack range than mortars. • Can fire smoke rounds to block vision. • Can be towed.
120
400
12
1
A plane will mark a hostile vehicle increasing its vulnerability to incoming fire and provide vision. Can reveal camouflaged units.
Marked unit is +50% easier to hit and takes +50% incoming weapon penetration.
60
50
2
Deploys two P-47s to loiter over the target area for a limited duration. Engages infantry units within the area.
120
150
4
Allows the M4A1 Sherman Whizbang to be produced from the Tank Depot.
120
Fires recon flares into the target area, providing vision, revealing camouflaged enemies and improving the accuracy of friendly infantry in the area.
+15% accuracy.
120
55
1
Fires a smoke barrage at the target area that blocks vision.
Smoke lasts up to 20 seconds.
120
35
1
Globally increases infantry capture and decapture speeds while making them harder to hit when active.
+200% capture and decapture rate. Squads are 30% harder to hit.
120
110
2
Paradrops an M1 57mm anti-tank gun, M1919 machine gun and a fuel crate to the target area.
120
180
3
Enables construction of the Motor Pool and Tank Depot. Can provide upgrades for Air Support abilities.
Hitpoints
1500
60
Reduces the recharge time of all Air Support Center abilities by 30 seconds.
30
100
25
Reduces cost of Air Support Center abilities by 20 munitions.
30
125
30
Upgrades P-47 Strafing Run and P-47 Dive Bomb abilities with an additional plane during attack runs.
30
150
40
Upgrades the Grasshopper Recon Run to the Grasshopper High-Altitude Recon Run, increasing vision range and durability of the aircraft.
Grasshopper Recon Plane gains +15 vision range and +1000 health. Detection range is also increased by +15.
30
100
20
Enables construction of the Motor Pool and Tank Depot. Unlocks the Captain Retinue in the Headquarters. Provides upgrades for Infantry.
Hitpoints
1500
60
Reduces the munitions cost of all infantry abilities, infantry mines, and demolition charges by 10.
30
100
25
Globally upgrades Rifle Squads, Engineers Squads and Bazooka Squads to be able to plant Demolition Charges and M6 Anti-tank Mines.
30
100
15
Reduces the Manpower reinforce cost of all infantry squads and infantry-based team weapons by 25% and Triage Stations replacements added to a squad provides +50 experience.
30
150
70
Increases the health of all infantry by +10 and reduces ability recharge times for all infantry by 25%.
30
150
60
Enables construction of the Motor Pool and Tank Depot. Provides upgrades for Vehicles and Tanks.
Hitpoints
1500
60
Enables Engineers to salvage vehicle wrecks for resources.
Grants 30% manpower and 25% fuel of the wreck's original cost upon completion and destroys the wreck.
30
125
15
Globally increases the armor of M8 Greyhounds, M24 Chaffees, M18 Hellcats, M4(105) Sherman Bulldozers, and M4A1 Shermans.
Increases armor of affected vehicles by +20%. Reduces the incoming damage of infantry handheld anti-tank weapons by 25%.
30
125
25
Designate Forward Repair Station no longer costs manpower. Improves the repair speed of Engineers, Forward Repair Stations and Recovery Vehicle repair speeds by +3 health per second.
30
125
25
Globally upgrades all M4A1 Shermans with 76mm guns.
Increases accuracy against vehicles and anti-infantry damage. Increases mid-long range penetration by +45%.
30
175
40
Produces: Scout Squads and Engineer Squads.
Can Reinforce infantry.
Hitpoints
3000
90
500
Activates the Support Center. Limited to one Support Center. - Deploys a Captain Retinue and Headquarters can train Captain Retinues
Contains infantry-based global upgrades.
60
100
30
Activates the Support Center. Limited to one Support Center. - Unlocks Designate Forward Repair Station ability, allowing designated territory points to repair nearby vehicles - Weapon Support Center can build M3 75 mm and M16 half-tracks
Contains vehicle-based global upgrades.
60
100
30
Activates the Support Center. Limited to one Support Center. - Unlocks Strafing Runs, Bombing Runs, and Recon Run air support abilities.
Contains upgrades to air support abilities.
60
100
30
Produces: Riflemen Squads, Mortar Teams, and 1⁄4-ton 4x4 Trucks. Contains upgrades for Riflemen Squads.
Can Reinforce infantry.
Hitpoints
1500
15
120
15
Globally upgrades all Riflemen Squads with one M1918 Browning Automatic Rifle. Individual squads can be further upgraded with an additional BAR afterwards. Rangers from the Advanced Infantry Battlegroup gain 1 BAR from this upgrade.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
30
150
40
Globally upgrades all Riflemen Squads with Sticky Bombs and Mk2 Frag Grenades.
Unlocks Frag Grenade, Sticky Bomb, and Breach abilites on Riflemen.
25
100
15
Globally upgrades all Riflemen Squads with one M1941 Light Machine Gun. Individual squads can be further upgraded with an additional M1941 afterwards.
Increases anti-infantry firepower at all ranges. Most effective at medium and short-range.
45
175
40
Produces: Heavy Machine Gun Teams, Bazooka Squads, Snipers and M3 Armored Personnel Carriers.
Can Reinforce infantry.
Hitpoints
1500
15
100
10
Increases the damage of all standard anti-vehicle M9 Bazooka rockets by +33%.
30
150
30
Produces: M8 Greyhound Armored Cars, Anti-Tank Gun Teams, and M24 Chaffee Light Tanks.
Can Reinforce infantry.
Hitpoints
2000
40
200
45
Produces: M4A1 and Bulldozer M4(105) Sherman Tanks, and M18 Hellcat Tank Destroyers.
Can Reinforce infantry.
Hitpoints
2000
80
300
120