Image for /icons/races/british/vehicles/churchill_crocodile_uk.png}
Image for /icons/races/british/symbols/churchill_crocodile_uk.png}

Churchill Crocodile Heavy Tank

Extremely effective against infantry. Turret weapon is effective against infantry and vehicles. • High front and side armor. • High health. • Flamethrower must face targets directly to fire.

british faction icon

Stats

churchill_crocodile_africa_uk

vehicles

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Sight Range

35

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Speed

3.5

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Acceleration

1.5

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Deceleration

2

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Max Range

40

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Target Size

24

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Capture Multiplier

0

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Decapture Multiplier

0

Vehicle Armor

heavy tank

Vehicle Type
Frontal Armor

frontal

440

Frontal Armor

side

240

Frontal Armor

rear

150

Upgrades

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Anti-Vehicle/Anti-Infantry Upgrade

NA 75mm Main Gun Conversion

Replaces the 6-pounder main gun with an NA 75mm main gun for increased shell varieties, including High-Explosive and Smoke rounds.

Click to Upgrade

Costs
munition

100

Abilities

Image for /icons/common/abilities/ability_british_infantry_support_smoke.png}
Support / Timed

Infantry Support Smoke

Smoke canisters are deployed behind the tank when active.

Smoke blocks vision for a short period of time.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Offensive / Passive

Hull-Mounted Flame Projector

The Churchill is equipped with a forward facing flamethrower that can only engage targets directly in front of the vehicle. Flamethrower ignores cover and is very effective against infantry and structures.

Use movement and reverse move commands to keep the vehicle's front pointed towards enemy infantry.

Image for /icons/races/british/abilities/pyrotechnics.png}
Offensive / Passive

Pyrotechnics

Enhances all incendiary weapons to blind and slow enemy units. Affects the following: \n• Infantry-based Flamethrowers \n• Churchill Crocodile Heavy Tank \n• Abilities affected by Incendiary Munitions \n• Burnout

Reduces accuracy by -20%, vehicle acceleration and deceleration by -33%, and speed of infantry and heavy weapons by -20%. Lasts 5 seconds after leaving burning area.

Costs
munition

70

Image for /icons/races/british/abilities/tip_of_the_spear.png}
Passive

Tip of Spear

When the Churchill goes below 75% health, Attacking Spirit and Offensive Resupply buffs are granted to nearby infantry.

Lowers ability munition cost by 35 and heals +2 health per second for 45 seconds. Healing applies even in combat.

Stats

Costs
time_seconds

55

manpower

600

fuel

160

popcap

20

Hitpoints
Image for /icons/common/squad/squad.png}
1200

1200

Upkeep per minute
manpower

30

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 2000

  • Veteran ability
  • +35% weapon traverse speed
vet 2 starvet 2 starvet 2 empty star

XP: 6000

  • +20% rate of fire
  • +%3:.2% 0.75
vet 3 starvet 3 starvet 3 star

XP: 12000

  • +30% rotation rate
  • +15% damage reduction
  • Can capture and decapture

Loadout

1
40mm_churchill_uk
40mm churchill uk

cannon - ballistic weapon

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.075

0.0475

0.035

Rounds per Minute (RPM)

11

11

11

Range of Fire

10

20

40

Penetration

180

125

110

Scatter Area

18

34

65

Min

Max

Damage

120

120

AoE Radius

-

3

1
30cal_coaxial_churchill_uk
30cal coaxial churchill uk

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.45

0.35

0.2

Rounds per Minute (RPM)

341

291

246

Range of Fire

7

22

35

Penetration

1

1

1

Scatter Area

0

0

0

Min

Max

Damage

4

4

AoE Radius

-

0

1
flamethrower_crocodile_uk
flamethrower crocodile uk

flame - flame throwers

Moving Accuracy Multiplier

Moving Cooldown Multiplier

Near

Medium

Far

Accuracy

1

1

1

Rounds per Minute (RPM)

NaN

NaN

NaN

Range of Fire

0

15

30

Penetration

-

-

-

Scatter Area

-

-

-

Min

Max

Damage

4

4

AoE Radius

-

4

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.