Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Heavy tank extremely effective against infantry. Strong front and side armor. Can damage light vehicles and tanks with turret weapon.
vehicles
Sight Range
35
Speed
3.8
Acceleration
2
Deceleration
2
Max Range
40
Target Size
24
Capture Multiplier
0
Decapture Multiplier
0
heavy tank
frontal
300
side
225
rear
150
Replaces the 6-pounder main gun with an NA 75mm main gun for increased shell varieties, including High-Explosive and Smoke rounds.
Click to Upgrade
100
Smoke canisters are deployed behind the tank when active.
Smoke blocks vision for a short period of time.
Unit will not engage unless given a manual attack order when active.
The crew will automatically repair critical damage when out of combat.
Removes engine damage and immobilization criticals.
55
580
120
20
1200
30
XP: 2000
XP: 6000
XP: 12000
cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.0475
0.035
Rounds per minute (RPM)
10
10
10
Range of Fire
10
20
40
Penetration
180
125
110
Scatter Area
18
34
65
Min.
Max.
Damage
120
120
AoE Radius
-
3
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.41
0.37
0.33
Rounds per minute (RPM)
278
229
209
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
2
18
25
Min.
Max.
Damage
3
3
AoE Radius
-
0
flame - flame throwers
Moving Accuracy Multiplier
Moving Cooldown Multiplier
Near
Mid
Far
Accuracy
1
1
1
Rounds per minute (RPM)
309
309
309
Range of Fire
-1
-1
30
Penetration
-
-
-
Scatter Area
-
-
-
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.