vehicles
Sight Range
35
Speed
3.5
Acceleration
1.5
Deceleration
2
Max Range
40
Target Size
24
Capture Multiplier
0
Decapture Multiplier
0
heavy tank
frontal
440
side
240
rear
150
Replaces the 6-pounder main gun with an NA 75mm main gun for increased shell varieties, including High-Explosive and Smoke rounds.
Click to Upgrade
100
Smoke canisters are deployed behind the tank when active.
Smoke blocks vision for a short period of time.
Unit will not engage unless given a manual attack order when active.
The Churchill is equipped with a forward facing flamethrower that can only engage targets directly in front of the vehicle. Flamethrower ignores cover and is very effective against infantry and structures.
Use movement and reverse move commands to keep the vehicle's front pointed towards enemy infantry.
Enhances all incendiary weapons to blind and slow enemy units. Affects the following: \n• Infantry-based Flamethrowers \n• Churchill Crocodile Heavy Tank \n• Abilities affected by Incendiary Munitions \n• Burnout
Reduces accuracy by -20%, vehicle acceleration and deceleration by -33%, and speed of infantry and heavy weapons by -20%. Lasts 5 seconds after leaving burning area.
70
When the Churchill goes below 75% health, Attacking Spirit and Offensive Resupply buffs are granted to nearby infantry.
Lowers ability munition cost by 35 and heals +2 health per second for 45 seconds. Healing applies even in combat.
55
600
160
20
1200
30
XP: 2000
XP: 6000
XP: 12000

cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.075
0.0475
0.035
Rounds per Minute (RPM)
11
11
11
Range of Fire
10
20
40
Penetration
180
125
110
Scatter Area
18
34
65
Min
Max
Damage
120
120
AoE Radius
-
3

hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.45
0.35
0.2
Rounds per Minute (RPM)
341
291
246
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
0
0
0
Min
Max
Damage
4
4
AoE Radius
-
0
flame - flame throwers
Moving Accuracy Multiplier
Moving Cooldown Multiplier
Near
Medium
Far
Accuracy
1
1
1
Rounds per Minute (RPM)
NaN
NaN
NaN
Range of Fire
0
15
30
Penetration
-
-
-
Scatter Area
-
-
-
Min
Max
Damage
4
4
AoE Radius
-
4
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.