british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.

Image for /icons/races/british/team_weapons/at_gun_2pdr_africa_uk.png}
Image for /icons/races/british/symbols/at_gun_2pdr_uk.png}

2-pounder Light Anti-tank Gun Team

Very effective against light vehicles. Can damage tanks at short-range • Must be set-up to attack. • Long-range. • Can be towed. • Lower damage, but higher accuracy and rate of fire than other anti-tank guns.

Stats

at_gun_2pdr_africa_uk

team_weapons

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Sight Range

35

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Speed

3.6

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Max Range

60

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Target Size

1.33

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

Abilities

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Support / Select unit capable of towing

Transport Heavy Weapon

Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.

Image for /icons/races/british/abilities/target_weak_point.png}
Offensive / Timed

Target Weak Point

Greatly improves weapon penetration. Vehicles hit by the unit have reduced speed and disabled weapons for a short period of time.

-50% speed and disables weapons on target when hit. Always penetrates enemy armor.

Costs
munition

30

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

20

manpower

240

popcap

5

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
100
100
100
100

400

Image for /icons/races/common/symbols/hmg.png}
350

350

Upkeep per minute
manpower

5

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 900

  • Veteran ability
  • +15 health
vet 2 starvet 2 starvet 2 empty star

XP: 2700

  • +20% rotation rate
  • +25% weapon penetration
vet 3 starvet 3 starvet 3 star

XP: 5400

  • +20% damage reduction
  • +30% rate of fire
  • +25% weapon penetration

Loadout

1
2pdr_at_gun_360_uk
2pdr at gun 360 uk

at gun - ballistic weapon

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.1

0.06

0.055

Rounds per minute (RPM)

12

12

12

Range of Fire

15

35

60

Penetration

140

80

60

Scatter Area

8

38

64

Min.

Max.

Damage

120

120

AoE Radius

-

0.5

2
lee_enfield_crew_uk
lee enfield crew uk

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.4

0.25

0.2

Rounds per minute (RPM)

22

14

13

Range of Fire

7

20

35

Penetration

1.5

1

1

Scatter Area

17

126

185

Min.

Max.

Damage

10

10

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.