team_weapons
Sight Range
35
Speed
3.6
Max Range
60
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
The unit fires a well-placed round that temporarily cripples the target when it hits. Lasts for 10 seconds or until the unit fires while the ability is active
-50% speed and disables weapons on target when hit. Always penetrates enemy armor.
30
Unit will not engage unless given a manual attack order when active.
20
400
9
28
5
360
1750
9
XP: 900
XP: 2700
XP: 5400

at gun - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.1
0.06
0.055
Rounds per Minute (RPM)
15
15
15
Range of Fire
15
35
60
Penetration
140
80
60
Scatter Area
8
38
64
Min
Max
Damage
120
120
AoE Radius
-
0.5

rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.4
0.25
0.2
Rounds per Minute (RPM)
27
17
16
Range of Fire
7
20
35
Penetration
1.5
1
1
Scatter Area
17
126
185
Min
Max
Damage
10
10
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.