team_weapons
Sight Range
35
Speed
3.6
Max Range
60
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Orders the squad to dig-in at their current position, gaining combat bonuses, but disables movement and rotation. Weapons are disabled while entrenching. Takes 5 seconds to entrench.
Reduces incoming damage by 25%, +15% rate of fire.
Orders the squad to become mobile and tear down their entrenchment.
Unit will not engage unless given a manual attack order when active.
120
350
19
28
5
360
1750
19
XP: 1000
XP: 3000
XP: 6000

at gun - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.1
0.05
0.0489
Rounds per Minute (RPM)
13
13
12
Range of Fire
15
35
60
Penetration
300
180
130
Scatter Area
8
38
64
Min
Max
Damage
160
160
AoE Radius
-
0.5

rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.4
0.25
0.2
Rounds per Minute (RPM)
27
17
16
Range of Fire
7
20
35
Penetration
1.5
1
1
Scatter Area
17
126
185
Min
Max
Damage
10
10
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.