Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Effective against infantry and snipers. • Has increased vision range. • Can reveal nearby camouflaged units. • Can Distribute Medical Supplies to heal nearby infantry. • Can be damaged by small-arms.
vehicles
Sight Range
50
Speed
8.4
Acceleration
4.75
Deceleration
8
Max Range
35
Target Size
10.6
Capture Multiplier
0
Decapture Multiplier
0
light armoured car
frontal
4.5
side
4.5
rear
2.5
When stationary, heals nearby infantry that are out of combat.
Restores +4 health per second.
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
Orders the unit to tow the selected heavy weapon.
Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
Fires off-map decoy flares at the target position that can trick enemies to relocate or retreat.
Shares a recharge time with all other Decoy Flares abilities.
15
Requests the HQ howitzer to barrage the target area. Very effective against stationary targets.
Shares a recharge time with all other Forward Observer Artillery Barrage abilities.
35
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
25
265
4
235
4
XP: 600
XP: 1800
XP: 3600
hmg - small arms
Moving Accuracy Multiplier
0.9
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.75
0.7
0.68
Rounds per minute (RPM)
288
266
187
Range of Fire
10
25
35
Penetration
7.2
6
4.8
Scatter Area
10
22
31
Min.
Max.
Damage
3.5
3.5
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.