Image for /icons/races/british/team_weapons/at_gun_6pdr_uk.png}
Image for /icons/races/british/symbols/at_gun_6pdr_uk.png}

6-pounder Anti-tank Gun Team

Effective against all vehicles. • Must be set-up to attack. • Long-range. • Can be towed.

british faction icon

Stats

at_gun_6_pdr_recrew_uk

team_weapons

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Sight Range

35

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Speed

3.6

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Max Range

60

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

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Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Abilities

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Support / Select unit capable of towing

Transport Heavy Weapon

Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/british/abilities/mobile_entrenchment.png}
Defensive

Entrenchment

Orders the squad to dig-in at their current position, gaining combat bonuses, but disables movement and rotation. Weapons are disabled while entrenching. Takes 5 seconds to entrench.

Reduces incoming damage by 25%, +15% rate of fire.

Image for /icons/races/british/abilities/mobile_entrenchment_toggle.png}
Defensive

Disable Entrenchment

Orders the squad to become mobile and tear down their entrenchment.

Stats

Costs
time_seconds

120

manpower

500

popcap

19

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
90
90
90
90

360

Image for /icons/races/common/symbols/hmg.png}
350
350
350
350
350

1750

Upkeep per minute
manpower

19

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • +20% 15
  • +35% rate of fire
  • +10 weapon arc radius
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +15% rate of fire
  • +25% weapon accuracy
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +20% damage reduction
  • +30% rate of fire
  • +100% armor-piercing round duration

Loadout

5
6pdr_at_gun_uk
6pdr at gun uk

at gun - ballistic weapon

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.1

0.05

0.0489

Rounds per Minute (RPM)

13

13

12

Range of Fire

15

35

60

Penetration

300

180

130

Scatter Area

8

38

64

Min

Max

Damage

160

160

AoE Radius

-

0.5

2
lee_enfield_crew_uk
lee enfield crew uk

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.4

0.25

0.2

Rounds per Minute (RPM)

27

17

16

Range of Fire

7

20

35

Penetration

1.5

1

1

Scatter Area

17

126

185

Min

Max

Damage

10

10

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.