Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Effective against infantry at short-range. • Can repair and build defenses.
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Upgrades the squad with a flamethrower. Flamethrowers ignore cover and deal area of effect damage that is effective against infantry, buildings, and emplacements.
Unlocks the Breach ability. Deals Area of Effect damage and ignores cover.
50
Upgrades the squad with minesweepers, wire cutters, and increases the squad's repair speed.
Allows the squad to Detect and Defuse Mines. Can cut Barbed Wire. Increases health restored by repairs by +2.5 per second.
30
Equips the squad with a PIAT.
Weapon upgrade
75
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
25
Defuses the selected mine.
Support / Select enemy mine
Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.
Destroys a section of barbed wire, enabling access to infantry.
Improves offensive and defensive capabilities of infantry as they take casualties.
-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.
Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.
Squad will garrison the building after Breach is completed.
35
20
220
4
29
5
380
4
XP: 800
XP: 2400
XP: 4800
Provides heavy cover.
Free
Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.
Free
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Free
Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
30
Repairs nearby stationary vehicles, buildings, and emplacements that are out of combat.
150
20
Artillery emplacement extremely effective against stationary targets. Must barrage to attack.
400
40
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
200
Emplacement very effective against infantry and light vehicles. Can shoot down aircraft.
200
25
Emplacement very effective against all vehicles. Has long-range and does not need to set-up to face targets.
320
45
Explosive device that fires a flare, providing vision over the area when detonated. A single artillery shell is fired at the mine's position after it is detonated.
20
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
200
Emplacement very effective against infantry. Limited arc of fire.
Can Suppress infantry within its arc of fire.
250
smg - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.667
0.331
0.198
Rounds per minute (RPM)
227
74
37
Range of Fire
10
15
35
Penetration
1
1
1
Scatter Area
42
59
129
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.