
Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Waylay the enemy advance with stout infantry, emplacements and heavy weaponry.
Deploy a Supply Truck to gather resources from the target fuel or munitions point before returning to Headquarters for drop-off. Amount delivered is based on distance travelled. Resource type is based off the resource point. Truck will leave the map if the point is contested, captured or after the resources are delivered. Enemies that destroy loaded trucks are rewarded the resources instead.
2
Resources Caches gain +240 health and reduces the cost of caches by -37.5%.
1
Allows Royal Engineers and Australian Light Infantry to build Artillery Trip Wire Flares. When these mines are triggered by enemies, they provide temporary vision with a flare and a single artillery shell is fired at the mine's previous location.
10
1
Designates an artillery barrage along a set-path that intensifies over time. Large blast radius. Extremely effective against stationary targets.
120
180
3
Allows Royal Engineers and Australian Light Infantry to build Bofors and 17-pounder Emplacements. Bofors Anti-air Emplacement: Effective against infantry, light vehicles, and aircraft. 17-pounder Anti-tank Emplacement: Long-range emplacements extremely effective against all vehicles.
10
1
Repairing units can Over Repair vehicles that are at full health. After 20 seconds, the unit being repaired gains +100 extra health.
10
4
Temporarily reduces the damage taken by team weapons, emplacements, and buildings by 40% and heals them for 4 health per second when active. Lasts 45 seconds.
120
80
4
Use naval support to draw the enemy’s attention, while you deploy airborne Commandos behind the lines.
Resource points can be upgraded with Resource Caches and Strategic Points can be upgraded with Field Infirmaries. Reduces the cost of Resource Caches by 25%.
120
1
Designate a friendly territory point to be locked down. While active, the point cannot be captured for 30 seconds. Cannot be used on victory points.
120
45
1
Illuminates enemy front-line sectors with flares that provide vision. Infantry squads move and fire faster during the ability's duration.
+25% rate of fire and +50% speed for all affected infantry.
90
110
5
Fires heavy artillery shells at the target area. Massive blast radius. Extremely effective against stationary targets.
180
250
7
Airdrops incendiary bombs over the target causing initial damage and continuously damage infantry and structures in the area.
120
180
5
Designates two Hawker Typhoons to loiter an area and automatically attack visible enemy vehicles.
120
180
6
Deploy advanced tanks and keep them in the field longer with improvements to Sappers and crews.
Globally increases the experience gain rate of all vehicles by +33%.
30
1
Reduces the deployment and reinforce cost of Royal Engineers by 25%.
30
2
Allows Royal Engineer Sections to construct the Forward Repair Assembly that automatically repairs nearby vehicles, buildings, and emplacements.
30
1
Allows the Churchill IV Heavy Tank to be produced from the Company Command Post. Churchill IV Heavy Tanks are effective against vehicles and infantry. Can damage tanks. • Strong front and side armor; high health. • Slow speed • Can deploy smokescreens to block vision around the vehicle.
120
Orders a light vehicle to be withdrawn from the battlefield for a refund.
30
40
1
Increases vehicle accuracy, sight and rate of fire when active.
+25% accuracy, +25% rate of fire, and +5 vision.
90
75
1
Allows the Crusader AA Medium Tank to be produced from the Company Command Post. Very effective against infantry and light vehicles. Can shoot down aircraft. • Good mobility and speed.
30
1
A recon plane will loiter the target area, providing vision and revealing camouflaged units. Enemies within the area will be attacked by artillery. Wide blast radius. Very effective against stationary units.
60
150
4
A recon plane provides vision and marks enemy units in the area, increasing their vulnerability to incoming fire.
Enemies in the area are +20% easier to hit and take +25% incoming weapon penetration.
30
70
2
Seize territory to gain unparalleled momentum on the battlefield, and deploy powerful incendiary weapons to displace any who dare deny your movement.
Territory points decaptured by friendly squads causes nearby infantry and team weapon crews to heal 55 health over 45 seconds. Duration refreshes when territory points are decaptured while effects are active. Healing also applies during combat.
1
Territory points decaptured by friendly squads causes nearby infantry and team weapons to become Well-Supplied for 45 seconds, reducing ability cost by 35 munitions. Duration refreshes when territory points are decaptured while effects are active.
1
Designate an enemy territory point for assault lasting 60 seconds. Initiates a pulse from the point causing friendly infantry in the area to gain +20% rate of fire and +20% reduced damage for 60 seconds. This effect is refreshed if the point is decaptured while the ability is active.
120
50
2
Designates an overwatch position that targets enemy vehicles, team weapons, emplacements and garrisons with smoke rounds to block vision. Lasts for 50 seconds.
90
90
2
Barrages an enemy territory point with off-map incendiary mortars bombs. Burns the area for 35 seconds and slowly decaptures the target territory point. Points neutralized by Burnout are captured 50% faster for 60 seconds. Cannot decapture points secured by Resource Caches.
60
70
1
Grenades and mortar abilities create patches of fire after detonation, dealing periodic burn damage to infantry and structures in the area for 10 seconds. Affects the following units: • Royal Engineer Section • Infantry Section • Canadian Shock Section • Foot Guards Section
2
Enhances all incendiary weapons to blind and slow enemy units. Affects the following: • Infantry-based Flamethrowers • Churchill Crocodile Heavy Tank • Abilities affected by Incendiary Munitions • Burnout
Reduces accuracy by -20%, vehicle acceleration and deceleration by -33%, and speed of infantry and heavy weapons by -20%. Lasts 5 seconds after leaving burning area.
2
Deploys 2 Demolition Engineer Sections. These are upgraded Royal Engineer Sections that have increased durability, flamethrowers, can plant demolition charges, and can throw anti-infantry Mill Bombs. Existing Royal Engineers can be upgraded to Demolition Engineers.
60
450
8
3
Drive the enemy back with fierce infantry tactics and overwhelming artillery barrages.
Globally increases the speed and offensive capabilities of all infantry squads when active. Lasts for 15 seconds.
+40% speed and +50% rate of fire. Causes nearby enemies to retreat at 40% health.
180
50
1
Improves offensive and defensive capabilities of infantry as they take casualties.
-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.
120
2
Infantry squads grant resources to the player when they kill enemy infantry squad members or vehicles.
120
3
Reduces the reinforce cost and reinforce time of all infantry and infantry-based team weapons by 25%.
4
Increases the number of shells fired by all on-map artillery and mortar units by 3. Off-map Airburst Barrage and Perimeter Overwatch will fire 2 more shells.
90
110
1
Designate an airburst barrage over the target location. Wide blast radius. Extremely effective against infantry.
90
110
2
Designates 3 off-map artillery batteries to target visible enemies that enter friendly sectors for 60 seconds. Each target can only be attacked by a single artillery battery. Effective against all stationary targets.
120
225
3
Enables a selected friendly unit to seek vengeance against the enemy, bestowing a combat bonus. Lasts for 30 seconds. Bonus increases in duration with each enemy infantry squad member or vehicle killed.
+25% attack speed. Buff duration increases based on target entity that is killed: • Infantry - 10 seconds. • Vehicles - 30 seconds
60
50
1
Designate enemy units in the target area as Strategic Targets that must be eliminated. Enemies marked as Strategic Targets grant +25 munitions each time they lose 12% of their maximum health. Strategic Targets are also 10% easier to hit. Lasts for 60 seconds.
60
50
1
Deploys a Polish Lancer Section to the target location. Very effective against infantry and light vehicles at long range. Can damage tanks when attacking side or rear armor. • Armed with 2 anti-vehicle rifles and 1 anti-infantry Bren gun. • Increased damage against units with equal or higher veterancy levels or marked by Strategic Targets. • Fires faster and deals more anti-infantry damage with anti-vehicle rifles than other units.
60
400
9
2
Designates a multi-plane recon run over the target area that provides vision along the flight path. If an enemy vehicle is revealed by this ability, one of the planes will break off and loiter around the vehicle, constantly revealing its position for 60 seconds. Can reveal camouflaged units.
60
50
1
Allows infantry squads to recover casualties. When the squad has recovered a casualty, it is immediately reinforced by 1 additional wounded squad member. If the squad is already full, +30 manpower is granted instead.
Only casualties from your own units can be rescued. Units that are recovering casualties are +100% easier to hit and take +50 damage.
2
Allows certain vehicles to be upgraded with Tulip Rocket Launchers which are effective against vehicles and structures. Can damage infantry in the blast radius. The following units can be upgraded: • Humber Armored Car • M3 Stuart Light Tank • M4A4 Firefly Tank Destroyer
1
Improves the warheads of the Tulip Rockets on vehicles and Decapitation Strike to be more effective. Increases the range of vehicle-based Tulip Launchers by +10 and all Tulips temporarily reduce the armor of enemy vehicles/buildings by 33%.
2
Deploys a Land Mattress Team to the target location. Effective against structures, team weapons, and stationary infantry. • Must use barrage ability to attack. • Barrages fire a large number of rockets with wide scatter. Good for area denial. • Long barrage range. • Increased damage against units with equal or higher veterancy levels or marked by Strategic Targets. • Can be towed.
60
380
50
12
3
Allows the M4A4 Firefly Tank Destroyer to be produced from the Company Command Post. Extremely effective against all vehicles. • High damage and weapon penetration • Increased attack speed when attacking enemies with equal or higher veterancy levels or marked by Strategic Targets. • Slow movement and attack speed.
60
4
Grants 3 charges that can be spent to request Hawker Typhoons armed with Tulip Rockets to barrage a target position. Very effective against stationary units. Rockets have a moderate blast radius. Lasts 30 seconds.
120
180
4
Provides veterancy upgrades for infantry, vehicles, and team weapons.
Hitpoints
1500
15
Grants infantry a boost in Veterancy points and improves the performance of veteran units.
Veteran units gain +10% accuracy, +10% reload speed, and squads are 10% harder to hit. Grants 800 veterancy points.
25
200
30
Grants light vehicles a boost in Veterancy points and improves the performance of veteran units.
Veteran units gain +25% rate of fire and +25% ability recharge speed. Grants 1200 veterancy points.
25
150
20
Grants medium and heavy vehicles a boost in Veterancy points and improves the performance of veteran units.
Veteran units gain +10% accuracy, +10% reload speed, and +10% weapon penetration. Grants 1250 veterancy points.
25
200
30
Grants team weapons and emplacements a boost in Veterancy points and improves the performance of units that have gained a level of veterancy.
Grants 800 veterancy points. \n• Veteran team weapons gain +20 health and +15% rate of fire. \n• Veteran emplacements gain +120 health and +15% rate of fire.
25
150
20
Produces: Royal Engineers and Vickers Machine Gun Teams.
Can Reinforce infantry.
Hitpoints
3000
90
500
Produces: Infantry Sections, ML 3-inch Mortar Teams, and Dingo Light Scout Cars. Contains Infantry Section Grenade Package upgrade.
Can Reinforce infantry.
Hitpoints
1500
15
120
15
Globally upgrades all Infantry Sections with rifle and anti-tank grenades.
Unlocks Rifle Grenade and Anti-tank Grenade abilities.
25
100
15
Produces: 6-pounder Anti-tank Gun Teams, Humber Armored Cars, and CMP 15cwt Trucks. Can be upgraded to produce M3 Stuart Light Tanks and Bishop Self-propelled Artillery.
Can Reinforce infantry.
Hitpoints
2000
15
200
55
Allows Bishop Self-propelled Artillery to be deployed.
30
100
25
Allows M3 Stuart Light Tanks to be deployed.
30
100
15
Produces: Foot Guards Sections, Crusader II Medium Tanks, and Matilda II Heavy Tanks. Can be upgraded to produce Towed 17-pounder Anti-tank Gun Teams and M3 Grant Medium Tanks.
Can Reinforce infantry.
Hitpoints
2000
55
300
120
Allows M3 Grant Medium Tanks to be deployed
30
125
50
Allows 17-pounders towed CMP 15cwt Trucks to be deployed.
25
100
15