Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Extremely effective against all vehicles. • Has long range and high damage. • Slow movement speed, but moves faster in reverse. • Low health and armor. • Cannot fire on the move. Must face targets directly to fire.
vehicles
Sight Range
35
Speed
4
Acceleration
1.25
Deceleration
4
Max Range
60
Target Size
20
Capture Multiplier
0
Decapture Multiplier
0
medium tank
frontal
40
side
40
rear
50
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
Vehicles out of combat that are stationary gain First Strike bonuses.
+50% penetration, and +50% accuracy on the first shot.
Unit will not engage unless given a manual attack order when active.
40
360
110
12
480
18
XP: 1800
XP: 3600
XP: 7200
cannon - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.1
0.055
0.04
Rounds per minute (RPM)
8
8
8
Range of Fire
10
30
60
Penetration
340
320
300
Scatter Area
37
96
185
Min.
Max.
Damage
240
240
AoE Radius
-
4
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.