
A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Break enemy forces with an armored fist by combining weapon upgrades, panzer call-ins and air support.
Enables vehicles to detect enemy vehicles through the fog of war and marks them on the minimap.
Detects enemy vehicles up to range 90 for 40 seconds.
180
1
Enables Pioneers and Panzergrenadiers to use the Rapid Salvage on vehicle wrecks. Grants 30% manpower and 25% fuel of the wreck's original cost upon completion and destroys the wreck.
1
Globally increases the speed and mobility of all vehicles and grants them immunity to engine criticals when active.
+20% speed, +30% acceleration, and +25% rotation rate.
80
100
2
Airdrop a precision bomb at the target location. Wide blast radius. Extremely effective against all stationary targets.
120
150
4
Designates two Stukas to loiter an area and automatically attack revealed enemy vehicles within the radius.
180
180
5
Improves the weapon penetration of all vehicle units.
+30% penetration to affected units.
1
Increases the damage dealt by coaxial and hull machine guns for all vehicles.
+100% damage.
1
Each enemy vehicle destroyed by your units grants 200 manpower and 30 fuel during the ability's duration.
120
125
2
Deploy swift Bersaglieri infantry alongside Italian tanks to sweep the battlefield, using artillery and air support to plug the gaps.
Increases the squad size of all Bersaglieri Squads by 1.
1
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
1
Allows Bersaglieri squads to be upgraded with a Breda Model 30 Light Machine Gun.
2
Increases the vision range of infantry by +7.5 when they are near vehicles.
1
Designates a strafing run for two JU-87s over the target area. Deals moderate damage to vehicles and infantry.
90
110
1
Reduces the cost of all Italian vehicles and DAK light vehicles by 15%.
2
Fires light and medium off-map artillery at revealed enemy units in the target area while active.
60
200
2
Break the enemy frontline and forge it anew with improved defenses, light vehicles, artillery and Italian Guastatori.
Fires light artillery barrage over the selected territory or Victory point. Very effective against infantry.
60
80
1
Enables Panzerpioneers and Guastatori to build Teller Mines, Tank Traps, HMG Bunkers and Reinforced Barbed Wire.
1
Enables Panzerpioneers and Guastatori to plant Booby Traps on captured territory and Victory points. These traps damage units and slow capture times upon explosion.
Increases capture and decapture time by +100% for 20 seconds.
1
Designate a friendly sector making it harder to capture and provides vision around the territory point. Improves the combat performance of friendly infantry in the sector.
+25% rate of fire and makes squads -20% harder to hit. Capture point takes +250% longer to decapture and provides 30 vision around the territory point.
60
40
1
Deploys a L6/40 Light Tank to the target location. Effective against vehicles at short-range. Deals limited damage to infantry. • Small-arms immunity; low health.
Upgrades: • Anti-infantry Flamethrower • Spotting Scopes
120
220
40
5
1
All team weapons and emplacements have increased line of sight and take less incoming damage.
+7 vision range, -33% incoming damage.
3
Designates a propaganda artillery barrage over the target area. Suppresses infantry in the area. Pinned infantry caught in the blast radius will automatically retreat.
60
90
1
Designates a heavy artillery barrage over the target area. Massive blast radius. Extremely effective against stationary targets.
180
180
4
Deploys a Kriegsmariner Squad to the target location. Effective against infantry at medium range. • Can build and repair defenses. • Can throw anti-infantry grenades. • Gains an additional unique, single-use grenade ability when collecting Resupply Crates. • Small squad size (4).
60
275
6
Fires three staggered recon flares in a directional line, providing vision and revealing camouflaged units across a wide area.
120
55
1
Designate a target position to be attacked by 3 Stuka bombers. Each Stuka drops one bomb in a staggered formation. Bombs have a moderate blast radius and are effective against stationary targets.
120
100
3
Fires heavy naval artillery shells at the target area, followed by a smoke barrage that blocks vision. Massive blast radius. Extremely effective against stationary targets.
180
180
3
Fires a remote-controlled Fritz X glide bomb at the target position. Wide blast radius and is effective against all targets. The Fritz X's target position can be adjusted while it in flight, but the target reticule is visible to enemies. The Fritz X will be selectable on the Global Unit Control while active.
120
200
4
Allows Panzerpioneer and Kriegsmariner squads to construct Hardpoints on resource points. Every 150 seconds, Resupply Crates will be deployed at the designated Hardpoint. The number of crates deployed increases based on the number of Hardpoints constructed.
30
1
Immediately deploys a Medical, Munitions and 1 additional random Resupply Crate at the targeted friendly territory point.
120
100
1
Increases the health of all Resource Caches and Hardpoints by +120. Allows Hardpoints to be upgraded to Flaktürme, which are effective against infantry, light vehicles, and aircraft. Flaktürme cannot be garrisoned by infantry.
2
Each time a unit decaptures enemy territory, an additional Resupply Crate is deployed at the designated Hardpoint. Crates will spawn near the capture point if no Hardpoint is present. All Resupply Crates are also upgraded: • Munitions - Increases duration by +45 seconds. • Medical - Immediately heals the unit that picks up the crate. Infantry squad members heal +15 health, vehicles +80.
2
All friendly units within range 55 of Hardpoints move and rotate +20% faster.
4
Allows Panzerpioneers to build anti-tank Riegel mines and anti-infantry S-minefields. Riegel Mines: Deals high damage to vehicles and cause heavy engine damage. \nS-minefields: Damages and suppresses infantry. Cheap, and can cover a moderate area.
Allows Panzerpioneers and Panzergrenadiers to build Road Blocks and Reinforced Barbed Wire. Road Blocks: Stops the movement of vehicles and cannot be crushed by any vehicle. Provides heavy cover.\nReinforced Barbed Wire: Blocks movement of infantry and light vehicles. Vehicles crushing this object are slowed temporarily.
Team weapons and infantry squads that are in connected friendly territory gain the benefits of the Combined Arms ability, even when no vehicle is nearby.
2
Territory and Victory points in connected friendly territory captured by the player gain +10 vision range. Friendly points can be designated to increase their vision range by +25.
2
Airdrops Butterfly Bombs on the target position that take 5 seconds to arm and become camouflaged after landing. Butterfly Bombs are stationary mines that detonate when enemy units pass over them, dealing damage to infantry and deals Crew Shock critical to vehicles. Shocked vehicles or vehicles below 50% receive Engine Damage critical.
120
100
2
Allows Panzerjägers to be upgraded to Tank Busters. This upgrade replaces their anti-vehicle rifles with a single Panzerschreck that deals more damage and has higher weapon penetration. Replaces the Tear Gas ability with a powerful anti-tank grenade assault ability.
1
Infantry squads that garrison 250 Light Carriers get access to an anti-infantry GrB 39 Grenade Launcher until they disembark or the vehicle is destroyed. Upgrades the penetration of all GrB 39 Grenade Launcher variants by +300%, making them more effective against light vehicles.
1
Designate the unit to initiate Crew Shock Tactics. Selected anti-tank units cause Crew Shocked criticals when penetrating an enemy vehicle while the ability is active. Ability duration lasts 20 seconds.
Enemies receive -60% acceleration, -60% speed and rotation rate, -33% rate of fire. Lasts for 7.5 seconds.
120
50
2
Designate an artillery overwatch position at the target position. Visible enemy vehicles that enter the the area will be attacked by anti-tank artillery. Lasts for 30 seconds.
120
150
4
Conceal your force’s movement to plunder resources from your enemy and strike where they are weakest.
Deploys a 250/3 Funkpanzerwagen to the target location. Unarmed support transport that can tow. • Can camouflage nearby infantry and team weapons even while moving. • Can deploy Goliath Demolition Vehicles, Schu-mines and anti-tank teller mines. • Can capture territory. 250 Light Carriers can be upgraded to 250/3 Funkpanzerwagens.
120
220
1
Hafthohlladung Anti-tank Grenades deal 50% more damage and anti-tank guns hits deal burn damage worth 1.5% of the target's maximum health every 1 second for 10 seconds. Damage over time cannot kill targets.
60
100
2
Improves the First-Strike ambush accuracy bonus of infantry squads from +40% to +50%, damage bonus from +25% to +35%, and the duration is increased from 5 seconds to 7.5 seconds.
60
100
3
Vehicles are camouflaged, even when moving while the ability is active. When revealed, units gain +20% rate of fire for 15 seconds. Friendly vehicles refund 25% of their cost on death. Last 60 seconds.
120
150
4
Enables Panzerpioneers, Panzergrenadiers and Funkpanzerwagens to construct Intel Disruption Beacons. Intel Disruption Beacons camouflage infantry and team weapon units that are in cover.
60
100
1
Enables Panzerpioneers, Panzergrenadiers and Funkpanzerwagens to construct Siphon Radio Beacons. Siphon Radio Beacons are placed on enemy territory points, generating a portion of the resources to the owning player.
Provides 50% of resources from an enemy munitions or fuel point, granting the resources to the beacon's owner.
60
100
Allows infantry squads to plunder vehicle wrecks for special weapons. Weapons plundered depends on the wreck being an Allied or Axis wreck. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
60
100
2
Resource Caches are upgraded to Transfer Depots that allow for the trade of fuel or munition for manpower. Conversion rates are improved when placed on higher value resource points. Panzergrenadiers can also build Transfer Depots.
60
100
1
Create a temporary disruption zone that gradually reduces the vision and accuracy of enemy units that lasts 60 seconds. While active, friendly units will no longer appear on the mini-map to the enemy.
Accuracy and vision are reduced by -5% every second. Accuracy and vision penalty stacks up to a maximum of -1%.
120
75
2
Burn the target area with incendiary shells that deal no initial explosion damage. When the target area is burned, infantry units, structures, and emplacements will slowly take damage over time and be easier to hit. Infantry are slowed in the area. Flames lasts for 45 seconds.
Units in the area slowed by -40% and are 25% easier to hit.
120
100
2
Provides squad call-ins off the map.
Unique DAK ability.
Hitpoints
1500
Deploys a 250 Light Carrier Half-track garrisoned with a squad of Panzerjägers.
360
275
14
Deploys a 250 Light Carrier garrisoned with a squad of Assault Grenadiers.
360
275
13
Deploys a 250 Light Carrier towing a Pak 38 Anti-tank Gun Team.
360
300
12
Deploys a 250 Light Carrier towing a le.IG 18 Support Gun Team.
360
325
13
Deploys a Panzer IV. Effective against infantry, structures, and vehicles. Comes with an Assault Grenadier Squad escort.
360
400
80
21
Deploys two StuG III Gs Assault Guns. Effective against vehicles and infantry.
360
400
80
20
Deploy a Panzer III L Medium Tank with a Panzerpioneer escort equipped with a GrB 39 Grenade Launcher.
360
400
70
16
Deploys a Tiger Heavy Tank to the target location. Extremely effective against all ground targets. \n• Strong front and side armor. \n• High health.
Upgrades: \n• Anti-infantry Machine Gun
360
700
245
20
Provides powerful upgrades for vehicles and infantry units. Only one upgrade can be chosen per Armory level.
Research Building
Hitpoints
1500
Globally increases the repair speed of all infantry.
Increases the repair rate of all infantry squads by +4 health per second.
60
125
250 Light Carriers are able to be retrofitted with new weapons and are given additional field modification.
Unlocks 250 Light Carrier mortar and autocannon upgrades. Increases health by +40 and armor by +5.5.
60
125
Improved engines speed up all vehicles and enables them to deploy smokescreens that block vision.
+20% speed and +15% rotation rate.
60
125
20
Veteran squad leaders are deployed to all infantry squads.
+25% experience earned, +10% damage reduction.
60
125
20
Allows vehicles to repair when out of combat and stationary. Increases health.
Vehicles restores +6 health per second when stationary and out of combat. Increases health of vehicles by +40.
60
125
20
Unlock new upgrades for purchase after constructing the Light Kompanie.
30
Unlock new upgrades for purchase after constructing the Mechanized Kompanie or upgrading Fire Support Elements.
30
Unlock new upgrades for purchase after constructing the Panzerarmee Kommand or upgrading Support Armor Elements.
30
Globally upgrades vehicles with special armor-piercing rounds.
+25% main gun penetration, +25% anti-vehicle damage on all tank cannons and vehicle-based autocannons.
60
175
50
Improved optics enhance both vision and offensive capabilities for all vehicles.
Increases the vision range by +7. Increases accuracy and lowers weapon scatter by +20%.
60
175
50
Increases the size of all Panzergrenadier squads by 1.
60
125
Further vehicle improvements improves survivability and enables crews to seize territory.
Increases vehicle health by +80 and enables them to capture/decapture territory.
60
175
50
Produces: Panzerpioneers, Panzergrenadiers, Kradschützen Motorcycle Team, and 250 Light Carrier.
Can Reinforce infantry.
Hitpoints
3000
15
500
Replaces the half-track deployment system with armored vehicle call-ins.
Replaces Half-track deployment with Tiger, Panzer III, Panzer IV, and StuG Assault Group call-in abilities.
45
100
50
Produces: Assault Grenadier Squads, Panzerjäger Squads, MG34 Machine Gun Teams, 2.5-tonne Medical Trucks, Flakvierling Half-tracks, Pak 38 Anti-tank Gun Team, and le.IG 18 Support Gun Teams.
Can Reinforce infantry.
Hitpoints
1500
15
160
35
Unlocks the following units: \n• Flakvierling Half-track \n• Pak 38 Anti-Tank Gun Team \n• le.IG 18 Support Gun Team Also unlocks the Support Armor Elements upgrade from the Mechanized Kompanie.
30
100
40
30
10
Produces: 8 Rad Armored Cars, 254 Reconnaissance Tractors, 18-tonne Recovery Half-tracks, StuG III D Assault Guns, and Marder III Tank Destroyers.
Can Reinforce infantry.
Hitpoints
1500
40
180
50
Unlocks the following units: \n• StuG III D Assault Gun \n• 18-tonne Recovery Half-track Also unlocks the Fire Support Elements upgrade from the Light Support Kompanie.
30
100
25
Produces: Towed Flak 36 Anti-Tank Gun Teams, Walking Stuka Rocket Launchers, and Panzer IIIs.
Can Reinforce infantry.
Hitpoints
2000
55
200
110