Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Standard infantry effective against infantry at long-range. Can throw anti-tank grenades.
infantry
Sight Range
40
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.5
Decapture Multiplier
1.5
Throws a sticky explosive at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.
Damages and temporarily slows vehicles. Causes Engine Damage on vehicles that reach 50% health or below.
30
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.
Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit.
Marked targets are 20% easier to hit. Lasts 5 seconds.
25
30
320
7
28
5
540
9
XP: 900
XP: 2700
XP: 5400
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.85
0.715
0.45
Rounds per minute (RPM)
27
24
16
Range of Fire
7
20
35
Penetration
1.5
1
1
Scatter Area
9
43
69
Min.
Max.
Damage
14
14
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.