vehicles
Sight Range
35
Speed
3.85
Acceleration
1.25
Deceleration
2
Max Range
40
Target Size
24
Capture Multiplier
0
Decapture Multiplier
0
heavy tank
frontal
300
side
200
rear
100
Unit will not engage unless given a manual attack order when active.
The crew will automatically repair critical damage when out of combat.
Removes engine damage and immobilization criticals.
Smoke canisters are deployed behind the tank when active.
Smoke blocks vision for a short period of time.
45
360
90
14
900
28
XP: 1800
XP: 5400
XP: 10800

cannon - ballistic weapon
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.075
0.0475
0.035
Rounds per Minute (RPM)
17
17
17
Range of Fire
10
20
40
Penetration
90
70
55
Scatter Area
8
16
32
Min
Max
Damage
100
100
AoE Radius
-
2.5

hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.7
0.525
0.33
Rounds per Minute (RPM)
281
252
233
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
2
18
25
Min
Max
Damage
3
3
AoE Radius
-
0

lmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.35
0.15
0.1
Rounds per Minute (RPM)
360
334
293
Range of Fire
7
22
35
Penetration
1
1
1
Scatter Area
0
0
0
Min
Max
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.