british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.

Image for /icons/races/british/infantry/australian_light_infantry_africa_uk.png}
Image for /icons/races/british/symbols/australian_light_infantry_africa_uk.png}

Australian Light Infantry Section

Effective against infantry at medium-range. • Fast capture speed (1.5). • Can build certain defenses and defensive Sangar Walls. • Sharpshooter ability can damage and debuff infantry.

Stats

australian_light_infantry_africa_uk

infantry

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Sight Range

35

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1.5

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Decapture Multiplier

1.25

Upgrades

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Scoped Lee Enfield Rifles

Upgrades the squad with 3 Scoped Lee Enfield rifles, improving effectiveness against infantry at medium to long-range. Increases vision range.

Increases vision range by +5. Scoped rifles have +25% accuracy versus units in cover.

Costs
munition

80

Abilities

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Offensive / Select target squad

Sharpshooter

Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit.

Marked targets are 20% easier to hit. Lasts 5 seconds.

Costs
munition

25

Image for /icons/races/british/abilities/sharpershooter_1.png}
Offensive / Select target squad

Sharpshooter

Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit and are slowed for the duration.

Marked targets are 25% easier to hit and -5% slower. Lasts 0 seconds.

Costs
munition

35

Image for /icons/races/british/abilities/sharpershooter_2.png}
Offensive / Select target squad

Sharpshooter

Fire a single high-powered shot at the target will kill a single soldier. Targets hit are marked, making them easier to hit and are slowed for the duration.

Marked targets are 25% easier to hit and -5% slower. Lasts 0 seconds.

Costs
munition

35

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Offensive / Passive

Sharpshooter Training

The Australian Light Infantry gain special bonuses as they gain veterancy. Veteran 1: Sharpshooter ability slows targets by -25% for the duration. Veteran 2: Sharpshooter ability will always kill an enemy soldier. Veteran 3: All weapons in the squad have a chance to instant kill an enemy soldier at low health.

Stats

Costs
time_seconds

25

manpower

280

popcap

8

Reinforce
cost

31

time

5

Hitpoints
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100
100
100
100
100

500

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • Veteran ability
  • +10% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +15% harder to hit
  • +15% accuracy
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +20 health
  • +15% accuracy
  • +25% speed

Can construct

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Defensive structure

Sandbag Wall

Provides heavy cover.

Costs

Free

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Defensive structure

Barbed Wire Fence

Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.

Costs

Free

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Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs

Free

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Defensive structure

Sangar Wall

Directional heavy cover wall with integrated barbed wire preventing cover access on one side. Moderate durability. Cannot be vaulted.

Costs

Free

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Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.

Costs
manpower

200

Image for /icons/races/british/buildings/base_defense_africa_uk.png}
Anti-infantry / Emplacement

HMG Nest

Emplacement very effective against infantry. Limited arc of fire.

Can Suppress infantry within its arc of fire.

Costs
manpower

250

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General-purpose Trap / Recon

Artillery Trip Wire Flares

Explosive device that fires a flare, providing vision over the area when detonated. A single artillery shell is fired at the mine's position after it is detonated.

Costs
munition

20

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17-pounder Anti-tank Emplacement

Emplacement very effective against all vehicles. Has long-range and does not need to set-up to face targets.

Costs
manpower

320

fuel

45

Image for /icons/races/british/team_weapons/bofors_emplacement_africa_uk.png}
Anti-infantry / Emplacement

Bofors Anti-air Emplacement

Emplacement very effective against infantry and light vehicles. Can shoot down aircraft.

Costs
manpower

200

fuel

25

Image for /icons/races/american/buildings/observation_post_us.png}
Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.

Costs
manpower

200

Loadout

5
lee_enfield_australian_uk
lee enfield australian uk

rifle - small arms

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.85

0.715

0.45

Rounds per minute (RPM)

27

24

16

Range of Fire

7

20

35

Penetration

1.5

1

1

Scatter Area

9

43

69

Min.

Max.

Damage

14

14

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.