Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Effective against infantry at medium-range. • Fast capture speed (1.5). • Can build certain defenses and defensive Sangar Walls. • Sharpshooter ability can damage and debuff infantry.
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.5
Decapture Multiplier
1.25
Upgrades the squad with 3 Scoped Lee Enfield rifles, improving effectiveness against infantry at medium to long-range. Increases vision range.
Increases vision range by +5. Scoped rifles have +25% accuracy versus units in cover.
80
Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit.
Marked targets are 20% easier to hit. Lasts 5 seconds.
25
Fire a single high-powered shot at the target that deals moderate damage. Targets hit are marked, making them easier to hit and are slowed for the duration.
Marked targets are 25% easier to hit and -5% slower. Lasts 0 seconds.
35
Fire a single high-powered shot at the target will kill a single soldier. Targets hit are marked, making them easier to hit and are slowed for the duration.
Marked targets are 25% easier to hit and -5% slower. Lasts 0 seconds.
35
The Australian Light Infantry gain special bonuses as they gain veterancy. Veteran 1: Sharpshooter ability slows targets by -25% for the duration. Veteran 2: Sharpshooter ability will always kill an enemy soldier. Veteran 3: All weapons in the squad have a chance to instant kill an enemy soldier at low health.
25
280
8
31
5
500
12
XP: 1000
XP: 3000
XP: 6000
Provides heavy cover.
Free
Blocks infantry movement, but can be crushed by any vehicle. Can be destroyed with Wire Cutters.
Free
Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.
Free
Directional heavy cover wall with integrated barbed wire preventing cover access on one side. Moderate durability. Cannot be vaulted.
Free
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
200
Emplacement very effective against infantry. Limited arc of fire.
Can Suppress infantry within its arc of fire.
250
Explosive device that fires a flare, providing vision over the area when detonated. A single artillery shell is fired at the mine's position after it is detonated.
20
Emplacement very effective against all vehicles. Has long-range and does not need to set-up to face targets.
320
45
Emplacement very effective against infantry and light vehicles. Can shoot down aircraft.
200
25
Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.
200
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.85
0.715
0.45
Rounds per minute (RPM)
27
24
16
Range of Fire
7
20
35
Penetration
1.5
1
1
Scatter Area
9
43
69
Min.
Max.
Damage
14
14
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.