Image for /icons/races/british/team_weapons/hmg_vickers_africa_uk.png}
Image for /icons/races/common/symbols/hmg.png}

Vickers Machine Gun Team

Very effective against massed infantry. Can suppress within its arc of fire. • Must be set-up to attack.

british faction icon

Stats

hmg_vickers_africa_recrew_uk

team_weapons

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Sight Range

35

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Speed

3.6

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Max Range

45

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Target Size

1.33

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Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

Abilities

Image for /icons/legacy/abilities/ability_british_vickers_aim.png}
Offensive / Toggle

Focused Gunnery

The crew focuses on engaging enemies in front of the weapon team.

+10 range, +15 vision range and reduces arc by 50% when the unit is set-up. Removes Area Suppression.

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Support

Reload

Orders the heavy machine gun crew to reload.

Reduces chance to reload at the start of combat.

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Passive

Machine Gun Camouflage

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 2 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

Stats

Costs
time_seconds

25

manpower

240

popcap

7

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
80
80
80
80

320

Image for /icons/races/common/symbols/hmg.png}
180

180

Upkeep per minute
manpower

7

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 500

  • +20% 10
  • +weapon arc radius% 0
  • +0 0
vet 2 starvet 2 starvet 2 empty star

XP: 1500

  • +15 health
  • +30% weapon suppression
vet 3 starvet 3 starvet 3 star

XP: 3000

  • +30% damage reduction
  • +20% additional rounds per burst

Loadout

1
30cal_hmg_africa_uk
30cal hmg africa uk

hmg - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.805

0.575

0.432

Rounds per Minute (RPM)

619

457

327

Range of Fire

10

30

45

Penetration

1.6

1.4

1.2

Scatter Area

37

257

341

Min

Max

Damage

5

5

AoE Radius

-

0

3
lee_enfield_crew_uk
lee enfield crew uk

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.4

0.25

0.2

Rounds per Minute (RPM)

27

17

16

Range of Fire

7

20

35

Penetration

1.5

1

1

Scatter Area

17

126

185

Min

Max

Damage

10

10

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.