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A steadfast and elite force that can hold against even the most stubborn foe. Unlock unique arsenals to specialize your forces.
Important Note: This section displays all the units available in-game, including campaign-only.
Emplacement effective against infantry and light vehicles. Can shoot down aircraft.
Long-range emplacement effective against all vehicles. Limited firing arc.
Emplacement extremely effective against all vehicles. Has long-range. Can shoot down aircraft.
Emplacement very effective against infantry. Limited arc of fire.
Artillery emplacement very effective against stationary targets. Must barrage to attack.
Extremely effective against stationary targets. • Massive area of effect radius. • Must use barrage ability to attack.
Bunker armed with an 80mm mortar team.
Mainline infantry armed with Carcano carbines.
Support unit with limited direct combat power • Can overwatch an area with light artillery that is effective against light targets. • Increases the construction speed and ability recharge times of infantry in a friendly or neutral sector it is within. • Can Supervise buildings to speed up production and rate of fire.
Effective against infantry at long-range when in cover or fighting near bunkers. • Can repair structures and builds defenses +25% faster. • Can gain free reinforcements from Bunkers. • Can throw anti-vehicle grenades. • Ineffective when firing on the move.
Very effective against infantry at all ranges. Most effective when attacking from camouflage. • Can camouflage in cover. • Can fire anti-tank panzerfausts. • Can throw grenades and Breach.
Effective against infantry at long-range. • Can throw anti-structure satchel charges. • Can repair, sweep mines, and build defenses.
Support infantry armed with a scoped long-range rifle.
Effective against infantry at long-range. • Can throw Grenades and fire anti-vehicle Panzerfausts. • Can reinforce depleted friendly squads with Merge. • Can build cover-based defenses.
Elite infantry very effective against infantry at short-range. Can throw smoke grenades, repair and build defenses.
Effective against infantry at medium range and long range. • Can fire rifle smoke grenades.
Heals nearby infantry
Officer armed with a Luger P08 pistol.
Very effective against infantry at short and medium range. • Can throw Bundle Grenades and Breach. • Fast capture speed (1.5).
Can repair and build defenses. • Has increased vision range • Can reveal nearby camouflaged units.
Support infantry armed with close-range MP40 sub machine guns.
Kills infantry with one shot. • Long-range, low rate of fire. • Can camouflage in cover. • Has increased vision range. • Low survivability, single squad member.
Extremely effective against all infantry. Most effective at long range. • Takes 15% less damage from all sources. • Can throw anti-infantry assault grenades. • Can throw special smoke grenades that deal anti-infantry damage and block vision.
Very effective against infantry and light vehicles. Can shootdown aircraft. • Must be set-up to attack. • Long-range. • Can be towed.
Effective against all vehicles. • Must be set-up to attack. • Long-range. • Can be towed.
Heavy weapon team armed with an 88mm anti-tank gun.
Heavy weapon team effective against vehicles. • Can toggle on camouflage that grants first-strike bonuses when stationary. • Must be set-up to attack, but can retreat. • Less penetration and damage than other anti-tank guns. • Can be towed.
Very effective against massed infantry. Can suppress within its arc of fire. • Must be set-up to attack • Deals high suppression damage
Heavy weapon team very effective against infantry. Must be set-up to attack.
Immobile heavy weapon very effective against stationary targets. Must barrage to attack.
Artillery emplacement extremely effective against stationary targets. Must barrage to attack.
Heavy weapon very effective against structures, team weapons, and stationary infantry at long-range. Must be set-up to attack.
Effective against stationary infantry, team weapons, and structures. • Must be set-up to attack. • Long-range attack and barrage. • Can fire smoke rounds to block vision.
Effective against structures, team weapons, and stationary infantry. • Must use barrage ability to attack. • Barrages deal burn damage in a wide area. • Can be towed.
Light vehicle very effective against infantry. Can damage light vehicles.
Effective against infantry and snipers. • High speed • Has increased vision range. • Can reveal nearby camouflaged units.
Extremely effective against infantry and structures. • High frontal armor and health. • Short weapon range. • Must face targets directly to fire.
Light vehicle armed with a 20mm anti-air gun.
Light vehicle armed with an 80mm mortar.
Can transport and reinforce nearby infantry. • Can tow heavy weapons. • Limited anti-infantry firepower. • Low armor.
Can transport and reinforce nearby infantry. • Can tow heavy weapons. • Low armor. • Heals nearby infantry and team weapons when stationary and out of combat.
Light vehicle effective against infantry and structures at range. Can be damaged by small-arms.
Unarmed vehicle that excels at capturing territory. • Fast capture speed (1.5). • Can Reconnaissance Scan to increase vision range. • Can reveal nearby camouflaged units. • Vulnerable to small-arms. • Gains experience for capturing and decapturing territory.
Light tank armed with a flamethrower.
Light tank armed with a 20mm autocannon.
Light tank armed with a 47mm gun and three Breda 38 machine guns.
Effective against all vehicles. Best used at long-range. • High weapon penetration. • Low health; slow. • Must face targets directly to fire. • Can Site Main Gun, increasing range and rate of fire. Disables movement but can rotate.
Medium vehicle extremely effective against tanks and vehicles at long-range. Must face target directly to fire.
Very effective against all armored vehicles. Deals limited anti-infantry damage • Strong front armor, weak side armor. • High health.
Effective against infantry or vehicles. • Increases armor and rate of fire of nearby vehicles. • Must switch ammo types to be effective against different targets.
Effective against infantry, vehicles, and structures. • Can Hulldown to increase defensive bonuses at the cost of disabling movement.
Unarmed light recovery vehicle.
Medium tank chassis armed with a 75mm gun.
Very effective against infantry and structures. • High frontal armor. • Short weapon range. • Must face targets directly to fire.
Effective against vehicles and structures. • High frontal armor. • Can penetrate most medium tanks frontally. • Must face targets directly to fire. • Can Hulldown to increase defensive bonuses at the cost of disabling movement.
Extremely effective against all ground targets. • Strong front and side armor. • High health.
Unarmed light vehicle.
Light transport vehicle. • Can lockdown territory to increase resource generation • Unarmed.
Light transport vehicle that can reinforce and heal nearby infantry squads. Can be damaged by small-arms.
Mobile artillery unit effective against stationary targets. • Must use barrage ability to attack. • Low health and armor.
Very effective against infantry. Can shootdown aircraft. • Decent health and armor. • Can Hulldown to increase defensive bonuses at the cost of mobility.