british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.

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Non-combatant / Support
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CMP 15cwt Medical Truck

Light transport vehicle that can tow heavy weapon, reinforce and heal nearby infantry squads. Can be damaged by small-arms.

Stats

cwt_15_truck_medical_uk

vehicles

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Sight Range

35

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Speed

7.5

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Acceleration

3

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Deceleration

5.5

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Max Range

0

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Target Size

16

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Capture Multiplier

0

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Decapture Multiplier

0

Vehicle Armor

light armoured car

Vehicle Type
Frontal Armor

frontal

8

Frontal Armor

side

6

Frontal Armor

rear

4

Abilities

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Passive

Emergency Engine Repair

Crew will repair vehicle criticals when out of combat and stationary.

Repairs critical engine damage done to the vehicle.

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Passive

Medical Station

When stationary, heals nearby infantry that are out of combat.

Restores +4 health per second.

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Support / Automatic Reinforcement

Auto-Reinforce Disabled

Automatically reinforces nearby infantry squads and team weapons when active.

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Passive

Improved Logistics

Reduces the reinforcement cost of nearby squads.

-10% reinforcement cost to affected infantry.

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Passive

Support Veterancy

Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.

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Support / Select heavy weapon

Tow Heavy Weapon

Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.

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Support / Select target position

Drop Heavy Weapon

Orders the unit to drop its towed heavy weapon at the target position.

Hold and drag over target position to set weapon facing upon disembarking.

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Toggle Ability

Handbrake Disabled

Locks the vehicle in place and prevents the unit from receiving movement commands until disabled. Use to prevent unwanted movement commands when moving groups of units.

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Support / Select target weapon

Recrew Weapon

Deploys infantry to recrew an abandoned team weapon.

Costs
manpower

50

Stats

Costs
time_seconds

30

manpower

240

fuel

20

popcap

5

Hitpoints
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280

280

Upkeep per minute
manpower

6

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • Veteran ability choice
  • +10 reinforcement range
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +20% reinforcement speed to nearby units
  • +10 medical aura range
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +80 health
  • Recrew ability is now free

Loadout

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.