Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Light transport vehicle that can reinforce infantry squads and tow heavy weapons. Can be damaged by small-arms.
vehicles
Sight Range
35
Speed
6
Acceleration
3
Deceleration
5.5
Max Range
35
Target Size
16
Capture Multiplier
0
Decapture Multiplier
0
light halftrack
frontal
12.5
side
9.375
rear
6
Convert to the M16 Multiple Gun Motor Carriage. Very effective against infantry. Can shoot down aircraft.
Removes ability to Transport and Reinforce.
75
Convert the unit into an unarmed medical vehicle that heals nearby infantry.
When stationary, heals nearby infantry that are out of combat.
50
Orders the crew to repair their own vehicle.
Support / Timed
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
30
270
25
6
320
8
XP: 1000
XP: 3000
XP: 7000
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.55
0.45
0.35
Rounds per minute (RPM)
183
183
183
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
7
50
74
Min.
Max.
Damage
9
9
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.