Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Very effective against infantry and vehicles. Most effective against infantry at short-range. • Can throw anti-infantry Light Gammon Bombs • High squad health, large squad size (6).
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.25
Decapture Multiplier
1
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Higher damage than other grenades.
35
Improves offensive and defensive capabilities of infantry as they take casualties.
-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.
Fires an initial volley that slows the target vehicles before a second volley is fired that stuns the vehicle.
45
Unit will not engage unless given a manual attack order when active.
42
400
10
35
5
690
15
XP: 1200
XP: 3600
XP: 7200
smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.64
0.34
0.15
Rounds per minute (RPM)
360
150
58
Range of Fire
10
15
35
Penetration
1
1
1
Scatter Area
42
59
129
Min.
Max.
Damage
5
5
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.