Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Heavy weapon team armed with a Vickers heavy machine gun.
team_weapons
Sight Range
35
Speed
3.6
Max Range
45
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Weapon team deploys and packs up faster.
Passive
Orders the heavy machine gun crew to reload.
Reduces chance to reload at the start of combat.
21
220
7
22
5
360
180
7
XP: 600
XP: 1800
XP: 3600
hmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.805
0.575
0.432
Rounds per minute (RPM)
570
420
292
Range of Fire
10
30
45
Penetration
1.6
1.4
1.2
Scatter Area
37
257
341
Min.
Max.
Damage
5
5
AoE Radius
-
0
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.4
0.25
0.2
Rounds per minute (RPM)
22
14
13
Range of Fire
7
20
35
Penetration
1.5
1
1
Scatter Area
17
126
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.