Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Very effective against infantry at long-range. Most effective when attacking from camouflage. • Can camouflage in cover • Heals when out of combat • Can paradrop reinforce itself and other Commando units in the field
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.33
Decapture Multiplier
1.25
Unit will not engage unless given a manual attack order when active.
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.
+25% damage and +40% accuracy when firing from camouflage for 5 seconds.
Enables the squad to heal themselves when out of combat.
Restores +1.6 health per second.
Designates a Hawker Typhoon to strafe the target area with autocannon fire in a line. Effective against infantry and light vehicles.
Can suppress infantry.
50
Allows nearby Commando units to paradrop reinforce when out of combat. The Commando Support Section is also affected by this ability. Veteran 2: Increases reinforcement range from 15 to 25
34
280
8
35
5
440
12
XP: 1200
XP: 3600
XP: 7200
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.8
0.72
0.65
Rounds per minute (RPM)
21
21
21
Range of Fire
7
20
35
Penetration
1.5
1
1
Scatter Area
9
43
69
Min.
Max.
Damage
14
14
AoE Radius
-
0
lmg - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.57
0.55
0.53
Rounds per minute (RPM)
364
363
301
Range of Fire
7
25
35
Penetration
2.5
2
1.75
Scatter Area
5
22
31
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.