Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Light vehicle effective against infantry. Can damage light vehicles and shoot down aircraft. Cannot fire at targets directly in front of the vehicle. Can be damaged by small-arms.
vehicles
Sight Range
35
Speed
7.5
Acceleration
3
Deceleration
5.5
Max Range
25
Target Size
16
Capture Multiplier
0
Decapture Multiplier
0
light armoured car
frontal
8
side
8
rear
8
Crew will repair vehicle criticals when out of combat and stationary.
Repairs critical engine damage done to the vehicle.
The crew will rapidly fire the 20mm cannon when active.
Deals suppression damage, +50% reload speed. Reduces penetration by 10 at all ranges.
Unit will not engage unless given a manual attack order when active.
30
240
20
5
280
6
XP: 1000
XP: 3000
XP: 6000
hmg - small arms
Moving Accuracy Multiplier
0.25
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.6
0.5
0.4
Rounds per minute (RPM)
42
42
42
Range of Fire
10
25
25
Penetration
35
25
20
Scatter Area
6
37
37
Min.
Max.
Damage
15
15
AoE Radius
-
3
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.