Image for /icons/races/british/infantry/sapper_uk.png}
Image for /icons/races/british/symbols/sapper_uk.png}

Royal Engineer Section

Effective against infantry at short-range. • Can repair and build defenses.

british faction icon

Stats

sapper_uk

infantry

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Sight Range

35

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1.25

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Decapture Multiplier

1

Upgrades

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No.2 Flamethrower

Upgrades the squad with a flamethrower. Flamethrowers ignore cover and are very effective against infantry.

Unlocks the Breach ability. Deals Area of Effect damage and ignores cover.

Costs
munition

50

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Support upgrade

Hazard Removal Package

Upgrades the squad with minesweepers, wire cutters, and increases the squad's repair speed.

Allows the squad to Detect and Defuse Mines. Can cut Barbed Wire. Increases health restored by repairs by +2.5 per second.

Costs
munition

30

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PIAT

Equips the squad with a PIAT.

Weapon upgrade

Costs
munition

75

Abilities

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Support

Repair

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

Image for /icons/races/british/abilities/36_mills_grenade.png}
Offensive / Select target position

Mills Bomb

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Costs
munition

25

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Defuse Mine

Defuses the selected mine.

Support / Select enemy mine

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Can switch between weapon loadouts. Automatically Defuses mines if detected.

Minesweeper Disabled

Orders the squad to equip or unequip a minesweeper. When equipped, minesweepers allow the unit to find and defuse enemy mines.

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Support / Select target barbed wire

Wire Cutters

Destroys a section of barbed wire, enabling access to infantry.

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Passive

Valour

Improves offensive and defensive capabilities of infantry as they take casualties.

-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.

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Victoria Cross

Improves the offensive performance of nearby squads.

Passive

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Offensive / Select enemy-occupied building

Flamethrower Breach

Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.

Squad will garrison the building after Breach is completed.

Costs
munition

25

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Offensive / Select target position

Satchel Charge

Throw an explosive that detonates in a wide radius after a moderate delay. Effective against stationary targets and structures.

Costs
munition

45

Stats

Costs
time_seconds

16

manpower

220

popcap

5

Reinforce
cost

24

time

4

Hitpoints
Image for /icons/common/squad/squad.png}
95
95
95
95

380

Upkeep per minute
manpower

4

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 800

  • Veteran ability
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 2400

  • +20% harder to hit
  • Constructing objects no longer causes unit to take bonus damage
vet 3 starvet 3 starvet 3 star

XP: 4800

  • +1 squad member
  • +30% burst length
  • +3 repair speed

Can Construct

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Defensive structure

Sandbag Wall

Provides heavy cover.

Costs

Free

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Defensive structure

Barbed Wire Fence

Blocks infantry and ultra-light vehicle movement. • Can be crushed by heavier vehicles. • Light vehicles crushing wire temporarily move slower. • Can be destroyed with Wire Cutters.

Costs

Free

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Defensive structure

Tank Trap

Blocks vehicle movement and provides heavy cover. Can be Crushed by heavy tanks.

Costs

Free

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General purpose / Explosive

M1 Mine

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Costs
munition

30

Image for /icons/races/british/buildings/forward_repair_assembly_africa_uk.png}
Field support / Emplacement

Forward Repair Assembly

Repairs nearby stationary vehicles, buildings, and emplacements that are out of combat.

Costs
manpower

150

fuel

20

Image for /icons/races/american/buildings/observation_post_us.png}
Economic structure

Resource Cache

Protects Territory Point from capture. Increases resource income. Can be upgraded to act as a forward retreat point.

Costs
manpower

200

Image for /icons/races/british/buildings/emplacement_anti_air_gun_uk.png}
Anti-infantry / Emplacement

Bofors Anti-air Gun

Emplacement very effective against infantry and light vehicles. Can shoot down aircraft.

Costs
manpower

180

fuel

20

Image for /icons/races/british/team_weapons/howitzer_bl_5_5_uk.png}
Heavy Artillery / Emplacement

BL 5.5 Artillery Emplacement

Artillery emplacement extremely effective against stationary targets. Must barrage to attack.

Costs
manpower

320

fuel

40

Image for /icons/races/british/buildings/base_defense_africa_uk.png}
Anti-infantry / Emplacement

HMG Nest

Emplacement very effective against infantry. Limited arc of fire.

Can Suppress infantry within its arc of fire.

Costs
manpower

200

Loadout

4
9mm_sten_sapper_uk
9mm sten sapper uk

smg - small arms

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.58

0.2875

0.1725

Rounds per Minute (RPM)

247

84

43

Range of Fire

7

15

35

Penetration

1

1

1

Scatter Area

31

59

129

Min

Max

Damage

4

4

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.