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Commando Section

Extremely effective against infantry at short-range. Most effective when attacking from camouflage. • Can camouflage in cover • Heals when out of combat • Can throw grenades,anti-tank sticky bombs, and plant anti-structure demolition charges

british faction icon

Stats

commando_africa_uk

infantry

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Sight Range

35

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1.33

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Decapture Multiplier

1.25

Abilities

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Offensive / Select target position

'Cooked' Mills Bomb

Throws a short-fuze grenade that deals high damage to infantry in a small area. Very effective against units in cover or structures.

Detonates faster than other grenades.

Costs
munition

25

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Offensive / Select target vehicle

Sticky Bomb

Throws a sticky explosive at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

30

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Defensive

Concealment Smoke

Orders the squad to drop smoke bombs on their current position. Removes suppression or pinned conditions upon activation.

Smoke blocks vision for a short period of time.

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Passive

Concealment

The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close. Camouflage lasts for 4 seconds after leaving cover.

+25% damage and +40% accuracy when firing from camouflage for 5 seconds.

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Passive

Passive Healing

Enables the squad to heal themselves when out of combat.

Restores +1.6 health per second.

Stats

Costs
time_seconds

51

manpower

400

popcap

10

Reinforce
cost

35

time

5

Hitpoints
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105
105
105
105
105
105

630

Upkeep per minute
manpower

15

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • Veteran ability
  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +20% weapon accuracy
  • +25% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +20 health
  • +20% weapon accuracy
  • +50% speed during First Strike

Can Construct

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General purpose / Explosive

Hidden Demolition Charge

Plants a demolition charge at the target position. Extremely effective against structures and stationary units. Can only be detected by minesweepers.

Must be manually detonated.

Costs
munition

75

Loadout

6
sten_commando_uk
sten commando uk

smg - small arms

Moving Accuracy Multiplier

0.85

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.55

0.275

0.165

Rounds per Minute (RPM)

304

160

22

Range of Fire

10

15

35

Penetration

1

1

1

Scatter Area

55

76

160

Min

Max

Damage

5

5

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.