infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.33
Decapture Multiplier
1
Upgrades the squad with 1 PIAT. Deals high damage against vehicles and can damage infantry with area of effect damage, but has a slow rate of fire. Unlocks the Critical Shot ability, allowing the squad to temporarily disable an enemy vehicle.
90
Unlocks the 2-Inch Mortar HE Barrage ability, allowing the unit to fire a small barrage of mortar shells at a target position. Effective against infantry and team weapons.
35
Fires a barrage of 2-inch mortar shells at the target.
25
Grenade and 2-inch Mortar abilities create patches of fire after detonation, dealing periodic burn damage to infantry and structures in the area for 10 seconds.
70
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Higher damage than other grenades.
35
Enhances all incendiary weapons to blind and slow enemy units. Affects the following: \n• Infantry-based Flamethrowers \n• Churchill Crocodile Heavy Tank \n• Abilities affected by Incendiary Munitions \n• Burnout
Reduces accuracy by -20%, vehicle acceleration and deceleration by -33%, and speed of infantry and heavy weapons by -20%. Lasts 5 seconds after leaving burning area.
70
When Riflemen throw grenades or sticky bombs, they gain a combat bonus. Bonuses refresh if grenades or sticky bombs are thrown while the buff is active.
+10% damage reduction, +50% speed. Lasts for 7.5 seconds.
Always ready to assault positions, the unit gains a combat bonus when they throw grenades or fire mortars. Effects refresh
+15% damage reduction, +20% speed. Lasts for 10 seconds.
Fires a well-aimed PIAT at the target vehicle, temporarily disabling the target.
-50% speed and disables weapons on target when hit. Always penetrates enemy armor.
35
The squad will only fire its handheld AT weapons at vehicles unless given manual attack orders.
30
360
8
34
5
630
12
XP: 1200
XP: 3600
XP: 7200

rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.558
Rounds per Minute (RPM)
36
33
23
Range of Fire
7
25
35
Penetration
1.5
1
1
Scatter Area
13
116
148
Min
Max
Damage
14
14
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.