Image for /icons/races/british/infantry/heavy_infantry_canadian_uk.png}
Image for /icons/races/british/symbols/canadian_heavy_infantry_uk.png}

Canadian Shock Section

Effective against infantry at medium range. • High health, large squad size. (6) • Can throw anti-infantry Gammon Bombs.

british faction icon

Stats

canadian_heavy_infantry_africa_uk

infantry

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Sight Range

35

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1.33

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Decapture Multiplier

1

Upgrades

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PIAT Package

Upgrades the squad with 1 PIAT. Deals high damage against vehicles and can damage infantry with area of effect damage, but has a slow rate of fire. Unlocks the Critical Shot ability, allowing the squad to temporarily disable an enemy vehicle.

Costs
munition

90

Image for /icons/races/british/upgrades/2_inch_mortar.png}
Weapon upgrade

2-inch Mortar Package

Unlocks the 2-Inch Mortar HE Barrage ability, allowing the unit to fire a small barrage of mortar shells at a target position. Effective against infantry and team weapons.

Costs
munition

35

Abilities

Image for /icons/races/british/abilities/2_inch_mortar_barrage.png}
Offensive / Select target position

2-inch Mortar HE Barrage

Fires a barrage of 2-inch mortar shells at the target.

Costs
munition

25

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Offensive / Passive

Incendiary Munitions

Grenade and 2-inch Mortar abilities create patches of fire after detonation, dealing periodic burn damage to infantry and structures in the area for 10 seconds.

Costs
munition

70

Image for /icons/races/british/abilities/gammon_bomb.png}
Offensive / Select target position

Light Gammon Bomb

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Higher damage than other grenades.

Costs
munition

35

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Offensive / Passive

Pyrotechnics

Enhances all incendiary weapons to blind and slow enemy units. Affects the following: \n• Infantry-based Flamethrowers \n• Churchill Crocodile Heavy Tank \n• Abilities affected by Incendiary Munitions \n• Burnout

Reduces accuracy by -20%, vehicle acceleration and deceleration by -33%, and speed of infantry and heavy weapons by -20%. Lasts 5 seconds after leaving burning area.

Costs
munition

70

Image for /icons/races/american/abilities/grenade_rush.png}
Passive

Grenade Rush

When Riflemen throw grenades or sticky bombs, they gain a combat bonus. Bonuses refresh if grenades or sticky bombs are thrown while the buff is active.

+10% damage reduction, +50% speed. Lasts for 7.5 seconds.

Image for /icons/races/british/abilities/assault_rush.png}
Passive

Assault Rush

Always ready to assault positions, the unit gains a combat bonus when they throw grenades or fire mortars. Effects refresh

+15% damage reduction, +20% speed. Lasts for 10 seconds.

Image for /icons/races/british/abilities/critical_shot.png}
Offensive / Select target vehicle

Critical Shot

Fires a well-aimed PIAT at the target vehicle, temporarily disabling the target.

-50% speed and disables weapons on target when hit. Always penetrates enemy armor.

Costs
munition

35

Image for /icons/races/common/abilities/focus_vehicle_disabled.png}
Toggle on. Squads' AT weapons will only fire on vehicles. Regular weapons will still engage all targets.

Focus Vehicles Disabled

The squad will only fire its handheld AT weapons at vehicles unless given manual attack orders.

Stats

Costs
time_seconds

30

manpower

360

popcap

8

Reinforce
cost

34

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
105
105
105
105
105
105

630

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

  • +15% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 3600

  • +20% damage reduction
  • +50% ability recharge speed
vet 3 starvet 3 starvet 3 star

XP: 7200

  • +15 health
  • +40% weapon accuracy
  • +33% decapture speed

Loadout

6
lee_enfield_canadian_shock_uk
lee enfield canadian shock uk

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.704

0.558

0.216

Rounds per Minute (RPM)

36

33

23

Range of Fire

7

25

35

Penetration

1.5

1

1

Scatter Area

13

116

148

Min

Max

Damage

14

14

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.