british faction icon

British Forces

Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.

Image for /icons/races/british/team_weapons/at_gun_17pdr_mobile_africa_uk.png}
Image for /icons/races/british/symbols/at_gun_17pdr_mobile_uk.png}

17-pounder Anti-tank Gun Team

Extremely effective against all vehicles. • Must be set-up to attack. • Longer-range than other anti-tank guns. • High damage and penetration. • Immobile. Must be towed to move.

Stats

at_gun_17pdr_mobile_africa_uk

team_weapons

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Sight Range

35

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Speed

3.6

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Max Range

80

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Target Size

1.33

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

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Capture Multiplier

1

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Decapture Multiplier

1

Abilities

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Defensive

Entrenchment

Orders the squad to dig-in at their current position, gaining combat bonuses, but disables movement and rotation. Weapons are disabled while entrenching. Takes 5 seconds to entrench.

Reduces incoming damage by 25%, +15% rate of fire.

Image for /icons/races/british/abilities/mobile_entrenchment_toggle.png}
Defensive

Disable Entrenchment

Orders the squad to become mobile and tear down their entrenchment.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

55

manpower

380

fuel

40

popcap

12

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
120
120
120
120
120
120

720

Image for /icons/races/common/symbols/hmg.png}
600

600

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

  • Veteran ability
  • +15 health
vet 2 starvet 2 starvet 2 empty star

XP: 5400

  • +30% weapon traverse speed
  • +25% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 10800

  • +20% damage reduction
  • +100% weapon accuracy
  • +40 damage

Loadout

1
17pdr_at_gun_uk
17pdr at gun uk

at gun - ballistic weapon

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.095

0.055

0.05

Rounds per minute (RPM)

10

10

10

Range of Fire

20

45

80

Penetration

340

300

290

Scatter Area

15

48

85

Min.

Max.

Damage

240

240

AoE Radius

-

0.5

4
lee_enfield_crew_uk
lee enfield crew uk

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.4

0.25

0.2

Rounds per minute (RPM)

22

14

13

Range of Fire

7

20

35

Penetration

1.5

1

1

Scatter Area

17

126

185

Min.

Max.

Damage

10

10

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.