Image for /icons/races/british/team_weapons/at_gun_17pdr_mobile_africa_uk.png}
Image for /icons/races/british/symbols/at_gun_17pdr_mobile_uk.png}

17-pounder Anti-tank Gun Team

Extremely effective against all vehicles. • Must be set-up to attack. • Longer-range than other anti-tank guns. • High damage and penetration. • Immobile. Must be towed to move.

british faction icon

Stats

at_gun_17pdr_mobile_africa_uk

team_weapons

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Sight Range

35

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Speed

3.6

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

80

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

Image for /icons/unit_status/bw2/10_retreatpoint.png}

Decapture Multiplier

1

Abilities

Image for /icons/races/british/abilities/mobile_entrenchment.png}
Defensive

Entrenchment

Orders the squad to dig-in at their current position, gaining combat bonuses, but disables movement and rotation. Weapons are disabled while entrenching. Takes 5 seconds to entrench.

Reduces incoming damage by 25%, +15% rate of fire.

Image for /icons/races/british/abilities/mobile_entrenchment_toggle.png}
Defensive

Disable Entrenchment

Orders the squad to become mobile and tear down their entrenchment.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Stats

Costs
time_seconds

155

manpower

700

fuel

200

popcap

36

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
105
105
105
105
105
105

630

Image for /icons/races/common/symbols/hmg.png}
600
600
600
600
600

3000

Upkeep per minute
manpower

36

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • +30% 15
  • +25% rate of fire
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +20% damage reduction
  • +100% weapon accuracy
  • +40 damage
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +20% damage reduction
  • +30% rate of fire
  • +100% armor-piercing round duration

Loadout

5
17pdr_at_gun_uk
17pdr at gun uk

at gun - ballistic weapon

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.095

0.055

0.05

Rounds per Minute (RPM)

11

11

11

Range of Fire

20

45

80

Penetration

400

375

320

Scatter Area

15

48

85

Min

Max

Damage

240

240

AoE Radius

-

0.5

4
lee_enfield_crew_uk
lee enfield crew uk

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.4

0.25

0.2

Rounds per Minute (RPM)

27

17

16

Range of Fire

7

20

35

Penetration

1.5

1

1

Scatter Area

17

126

185

Min

Max

Damage

10

10

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.