team_weapons
Sight Range
35
Speed
3.6
Max Range
125
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Fires incendiary rounds that continuously damage infantry and structures in the area after detonating.
Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Smoke blocks vision for a short period of time.
Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
Unit will not engage unless given a manual attack order when active.
Fires special smoke rounds. Smoke clouds continuously damages infantry and blocks vision.
Smoke blocks vision for a short period of time.
25
25
340
8
31
5
0
350
8
XP: 1300
XP: 3900
XP: 7800
artillery small - explosive weapon
Moving Accuracy Multiplier
1
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0
0
0
Rounds per Minute (RPM)
7
7
7
Range of Fire
20
40
125
Penetration
20
20
20
Scatter Area
12
49
305
Min
Max
Damage
120
120
AoE Radius
-
6

rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.4
0.25
0.2
Rounds per Minute (RPM)
27
17
16
Range of Fire
7
20
35
Penetration
1.5
1
1
Scatter Area
17
126
185
Min
Max
Damage
10
10
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.