Infantry and team weapons form a backbone that is tough to break. Myriad vehicles will create the opening you need to seize the day.
Heavy weapon very effective against structures, team weapons, and stationary infantry at long-range. Must be set-up to attack.
team_weapons
Sight Range
35
Speed
3.6
Max Range
100
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
Fires incendiary rounds that continuously damage infantry and structures in the area after detonating.
Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Smoke blocks vision for a short period of time.
Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
Barrages have less accuracy at long-range.
Unit will not engage unless given a manual attack order when active.
25
340
8
25
5
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350
8
XP: 1300
XP: 3900
XP: 7800
artillery small - explosive weapon
Moving Accuracy Multiplier
1
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0
0
0
Rounds per minute (RPM)
8
8
8
Range of Fire
20
40
100
Penetration
20
20
20
Scatter Area
12
49
244
Min.
Max.
Damage
120
120
AoE Radius
-
6
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.4
0.25
0.2
Rounds per minute (RPM)
22
14
13
Range of Fire
7
20
35
Penetration
1.5
1
1
Scatter Area
17
126
185
Min.
Max.
Damage
10
10
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.