infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.33
Decapture Multiplier
1
Upgrades the squad with an anti-infantry machine gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range.
100
Throws a magnetic anti-tank grenade at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.
Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.
25
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
30
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Orders the unit to repair the target vehicle, building, emplacement or bridge. Repairs at a reduced rate.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
When within range 35 of combat vehicles, the unit moves faster and ability recharge times are improved.
+15% movement speed, +33% ability recharge speed
Orders the unit to salvage the target wreck. Grants 30% manpower and 25% fuel of the wreck's original cost upon completion and destroys the wreck.
Unit captures territory faster and has increased combat performance when mounted in vehicles. Bonus lasts for a short period upon disembarking.
+33% capture speed, +15% weapon accuracy. Bonus lasts for 30 seconds upon disembarking.
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Increases the Line of Sight of infantry when they are near vehicles.
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
When within range 35 of combat vehicles or in friendly territory, the unit moves faster and ability recharge times are improved.
+15% movement speed, +33% ability recharge speed
25
300
7
32
4
500
11
XP: 1000
XP: 3000
XP: 6000
Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.
Free
Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.
Click to Construct
30
50
50
Transfer Depots allow for the trade of fuel or munitions to manpower and protects the resource point from capture. Conversion rates are improved when placed on higher value resource points. Can be upgraded to act as a forward retreat point.
150
Blocks all vehicle movement and provides heavy cover. Cannot be crushed.
Free

rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.726
Rounds per Minute (RPM)
30
24
13
Range of Fire
7
22
35
Penetration
1.5
1
1
Scatter Area
9
46
69
Min
Max
Damage
16
16
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.