A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Effective against infantry at medium-range. • Can repair at reduced speed. • Can throw grenades and anti-tank explosives • Combined Arms bonuses when near combat vehicles.
infantry
Sight Range
35
Speed
3.6
Max Range
35
Target Size
1
Armor
1
Capture Multiplier
1.33
Decapture Multiplier
1
Upgrades the squad with an anti-infantry machine gun.
Increases anti-infantry firepower at all ranges. Most effective at long-range.
100
Throws a magnetic anti-tank grenade at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.
Damages and temporarily slows vehicles. Causes Engine Damage on vehicles that reach 50% health or below.
25
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
30
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Orders the unit to repair the target vehicle, building, emplacement or bridge. Repairs at a reduced rate.
Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Increases accuracy, speed and makes unit harder to hit when near combat vehicles.
+10% accuracy, +15% speed and squad is 10% harder to hit.
Orders the unit to salvage the target wreck. Grants 30% manpower and 25% fuel of the wreck's original cost upon completion and destroys the wreck.
Unit captures territory faster and has increased combat performance when mounted in vehicles. Bonus lasts for a short period upon disembarking.
+33% capture speed, +15% weapon accuracy. Bonus lasts for 15 seconds upon disembarking.
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Increases the Line of Sight of infantry when they are near vehicles.
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. Assault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. Panzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. Panzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
25
300
8
32
4
500
12
XP: 1000
XP: 3000
XP: 6000
Provides heavy cover.
Free
Blocks infantry and light vehicle movement, but can be crushed by certain light vehicles, medium and heavy vehicles. Cannot be destroyed by wire cutters.
Free
Explosive device triggered by nearby enemies. Suppresses infantry and damages the engines of vehicles.
Click to Construct
30
Camouflages nearby infantry and team weapon units that are not in-combat. Detects nearby enemy units on the mini-map.
75
75
Transfer Depots allow for the trade of fuel or munitions to manpower and protects the resource point from capture. Conversion rates are improved when placed on higher value resource points. Can be upgraded to act as a forward retreat point.
200
rifle - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.673
0.66
0.465
Rounds per minute (RPM)
27
18
10
Range of Fire
7
22
35
Penetration
1.5
1
1
Scatter Area
9
46
69
Min.
Max.
Damage
16
16
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.