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Panzergrenadier Squad

Effective against infantry at medium-range. • Can repair at reduced speed. • Can throw grenades and anti-tank explosives • Combined Arms bonuses when near combat vehicles.

dak faction icon

Stats

panzergrenadier_ak

infantry

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Sight Range

35

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Speed

3.6

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Max Range

35

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Target Size

1

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Armor

1

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Capture Multiplier

1.33

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Decapture Multiplier

1

Upgrades

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Weapon upgrade

MG 34 Light Machine Gun

Upgrades the squad with an anti-infantry machine gun.

Increases anti-infantry firepower at all ranges. Most effective at long-range.

Costs
munition

100

Abilities

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Offensive / Select target vehicle

Hafthohlladung Anti-tank Grenade

Throws a magnetic anti-tank grenade at the target vehicle, dealing moderate damage that can also cause critical damage. Veteran 2: Deals an additional +40 damage.

Damages and applies the Crew Shock critical. Causes Engine Damage on vehicles that reach 50% health or below. Damaging a vehicle with an active Crew Shock critical will cause Engine Damage.

Costs
munition

25

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Offensive / Select target position

Stick Grenade

Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.

Costs
munition

30

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Support

Rudimentary Repairs

Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

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Support

Repair

Orders the unit to repair the target vehicle, building, emplacement or bridge. Repairs at a reduced rate.

Restores +8 health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.

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Passive

Combined Arms

When within range 35 of combat vehicles, the unit moves faster and ability recharge times are improved.

+15% movement speed, +33% ability recharge speed

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Support / Select target wreck

Rapid Salvage

Orders the unit to salvage the target wreck. Grants 30% manpower and 25% fuel of the wreck's original cost upon completion and destroys the wreck.

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Passive

Mechanized Advance

Unit captures territory faster and has increased combat performance when mounted in vehicles. Bonus lasts for a short period upon disembarking.

+33% capture speed, +15% weapon accuracy. Bonus lasts for 30 seconds upon disembarking.

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Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

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Passive

Vehicle Support - Secure Location

Increases the capture and decapture rate of infantry when they are near vehicles.

+25% capture and decapture rate.

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Passive

Force Recon

Increases the Line of Sight of infantry when they are near vehicles.

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Support / Select target wreck

Plunder

Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. \nAssault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. \nPanzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. \nPanzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.

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Passive

Combined Arms / Entrenchment

When within range 35 of combat vehicles or in friendly territory, the unit moves faster and ability recharge times are improved.

+15% movement speed, +33% ability recharge speed

Stats

Costs
time_seconds

25

manpower

300

popcap

7

Reinforce
cost

32

time

4

Hitpoints
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100
100
100
100
100

500

Upkeep per minute
manpower

11

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • Veteran ability
  • +10% harder to hit
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +15% weapon accuracy
  • +20% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +15 health
  • +15% harder to hit
  • +20% accuracy

Can Construct

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Defensive structure

Reinforced Barbed Wire

Blocks infantry and light vehicle movement. • Can be crushed by heavier vehicles. • All vehicles crushing wire temporarily move slower. • Cannot be destroyed with Wire Cutters.

Costs

Free

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Anti-Vehicle / Anti-Infantry Mine

Landmine

Explosive device triggered by nearby enemies. Damages enemy units, suppresses infantry and deals the Engine Damage critical to vehicles.

Click to Construct

Costs
munition

30

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Field Support Beacon

Intel Radio Beacon

Costs
manpower

50

Image for /icons/races/afrika_corps/buildings/siphon_radio_beacon_ak_icon.png}
Field Support Beacon

Sector Subterfuge Beacon

Costs
manpower

50

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Economic structure

Transfer Depot

Transfer Depots allow for the trade of fuel or munitions to manpower and protects the resource point from capture. Conversion rates are improved when placed on higher value resource points. Can be upgraded to act as a forward retreat point.

Costs
manpower

150

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Defensive structure

Road Block

Blocks all vehicle movement and provides heavy cover. Cannot be crushed.

Costs

Free

Loadout

5
kar98k_panzergrenadier_ak
kar98k panzergrenadier ak

rifle - small arms

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.73

0.726

0.5115

Rounds per Minute (RPM)

30

24

13

Range of Fire

7

22

35

Penetration

1.5

1

1

Scatter Area

9

46

69

Min

Max

Damage

16

16

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.