Image for /icons/races/afrika_corps/team_weapons/at_gun_88mm_mobile_ak.png}
Image for /icons/races/afrika_corps/symbols/at_gun_88mm_mobile_ak.png}

Flak 36 Anti-tank Gun Team

Extremely effective against all vehicles. Can shootdown aircraft • Full 360 degree weapon traversal. • Longer-range than other anti-tank guns. • High damage and penetration. • Immobile. Must be towed to move.

dak faction icon

Stats

at_gun_88mm_mobile_ak

team_weapons

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Sight Range

35

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Speed

3.6

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Max Range

75

Image for /icons/unit_status/bw2/9_markedtarget.png}

Target Size

1.33

Image for /icons/unit_status/bw2/3_defensivebonus.png}

Armor

1

Image for /icons/unit_status/bw2/11_capturebonus.png}

Capture Multiplier

1

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Decapture Multiplier

1

Abilities

Image for /icons/legacy/abilities/ability_aef_point_blank_engine_damage.png}
Offensive / Select target vehicle

Target Engine

Fires a single round at the target vehicle that deals damage and causes engine damage.

Costs
munition

45

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

Image for /icons/races/afrika_corps/abilities/combined_arms_passive.png}
Passive

Combined Arms

When within range 35 of combat vehicles, the unit moves faster and combat performance is improved.

+10% rate of fire, +15% speed.

Image for /icons/races/afrika_corps/abilities/entrenchment.png}
Passive

Combined Arms / Entrenchment

When within range 35 of combat vehicles or in friendly territory, the unit moves faster and combat performance is improved.

+10% rate of fire, +15% speed.

Image for /icons/races/afrika_corps/abilities/prepared_positions.png}
Passive

Combined Arms

All team weapons and emplacements have increased line of sight and take reduced damage.

+7 vision range, -33% incoming damage.

Stats

Costs
time_seconds

30

manpower

300

fuel

200

popcap

36

Reinforce
cost

28

time

5

Hitpoints
Image for /icons/common/squad/squad.png}
105
105
105
105
105
105

630

Image for /icons/races/common/symbols/hmg.png}
420
420
420
420
420

2100

Upkeep per minute
manpower

36

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1800

  • Veteran ability
  • +15 health
vet 2 starvet 2 starvet 2 empty star

XP: 5400

  • +25% rate of fire
  • +20% weapon traverse speed
vet 3 starvet 3 starvet 3 star

XP: 10800

  • +20% damage reduction
  • +80 damage

Loadout

5
88mm_at_gun_ak
88mm at gun ak

at gun - ballistic weapon

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Medium

Far

Accuracy

0.095

0.051

0.04

Rounds per Minute (RPM)

11

11

11

Range of Fire

20

45

75

Penetration

500

340

280

Scatter Area

14

48

79

Min

Max

Damage

240

240

AoE Radius

-

0.5

4
mp40_crew_ak
mp40 crew ak

smg - small arms

Moving Accuracy Multiplier

0.85

Moving Cooldown Multiplier

0.25

Near

Medium

Far

Accuracy

0.42

0.25

0.1

Rounds per Minute (RPM)

238

118

36

Range of Fire

7

17

35

Penetration

1

1

1

Scatter Area

22

132

246

Min

Max

Damage

2

2

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.