team_weapons
Sight Range
35
Speed
3.6
Max Range
75
Target Size
1.33
Armor
1
Capture Multiplier
1
Decapture Multiplier
1
Fires a single round at the target vehicle that deals damage and causes engine damage.
45
Unit will not engage unless given a manual attack order when active.
When within range 35 of combat vehicles, the unit moves faster and combat performance is improved.
+10% rate of fire, +15% speed.
When within range 35 of combat vehicles or in friendly territory, the unit moves faster and combat performance is improved.
+10% rate of fire, +15% speed.
All team weapons and emplacements have increased line of sight and take reduced damage.
+7 vision range, -33% incoming damage.
30
300
200
36
28
5
630
2100
36
XP: 1800
XP: 5400
XP: 10800

at gun - ballistic weapon
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Medium
Far
Accuracy
0.095
0.051
0.04
Rounds per Minute (RPM)
11
11
11
Range of Fire
20
45
75
Penetration
500
340
280
Scatter Area
14
48
79
Min
Max
Damage
240
240
AoE Radius
-
0.5

smg - small arms
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
0.25
Near
Medium
Far
Accuracy
0.42
0.25
0.1
Rounds per Minute (RPM)
238
118
36
Range of Fire
7
17
35
Penetration
1
1
1
Scatter Area
22
132
246
Min
Max
Damage
2
2
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.