A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Can transport and reinforce nearby infantry. • Can tow heavy weapons. • Low armor. • Heals nearby infantry and team weapons when stationary and out of combat.
vehicles
Sight Range
35
Speed
7.4
Acceleration
3.25
Deceleration
6
Max Range
0
Target Size
16
Capture Multiplier
0
Decapture Multiplier
0
light halftrack
frontal
8
side
6
rear
4
When stationary, heals nearby infantry that are out of combat.
Restores +3.2 health per second.
Automatically reinforces nearby infantry squads and team weapons when active.
Locks the vehicle in place and prevents the unit from receiving movement commands until disabled. Use to prevent unwanted movement commands when moving groups of units.
Squads near the vehicle gain combat bonuses and retain the benefit for a short period of time after leaving the aura.
+20% speed, +10% rate of fire, and +10% accuracy on affected units. Lasts for 45 seconds after leaving the aura.
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Orders the unit to drop its towed heavy weapon at the target position.
Hold and drag over target position to set weapon facing upon disembarking.
Deploys infantry to recrew an abandoned team weapon.
50
30
200
20
5
160
8
XP: 1200
XP: 3600
XP: 7200
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.