A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Effective against infantry and snipers. • Can capture territory. • Vulnerable to small-arms. • Can use Repair ability when out of combat to self-heal. • Has increased vision when stationary. • Cannot reverse • Gains experience for capturing and decapturing territory.
vehicles
Sight Range
35
Speed
13
Acceleration
10
Deceleration
12
Max Range
35
Target Size
6
Capture Multiplier
1.25
Decapture Multiplier
1
ultra light motorcycle
frontal
3
side
3
rear
3
Unit has increased line of sight when stationary.
Increases vision by +20 when stationary.
Orders the crew to repair their own vehicle.
Disables Movement and Weapons while active.
The motorcycle marks enemy infantry squads it hits with its machine gun.
Marked enemies are +15% easer to hit.
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
Unit can capture and decapture territory.
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
30
180
3
185
3
XP: 800
XP: 2400
XP: 4800
hmg - small arms
Moving Accuracy Multiplier
0.75
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.65
0.414
0.35
Rounds per minute (RPM)
265
265
280
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
22
168
246
Min.
Max.
Damage
4
4
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.