dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.

Image for /icons/races/afrika_corps/vehicles/stug_iii_d_ak.png}
Image for /icons/races/german/symbols/stug_iii_d_ger.png}

StuG III D Assault Gun

Very effective against infantry and structures. • High frontal armor. • Short weapon range. • Must face targets directly to fire.

Stats

stug_iii_d_ak

vehicles

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Sight Range

35

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Speed

5

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Acceleration

2.25

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Deceleration

4

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Max Range

30

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Target Size

20

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Capture Multiplier

0

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Decapture Multiplier

0

Vehicle Armor

medium tank

Vehicle Type
Frontal Armor

frontal

250

Frontal Armor

side

150

Frontal Armor

rear

90

Upgrades

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Weapon upgrade

MG 42 Machine Gun

Upgrades the unit with a fixed machine gun.

Increases anti-infantry firepower.

Costs
munition

50

Abilities

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Blitzkrieg

Increases vehicle speed, rate of fire, and makes unit harder to hit when active.

Offensive / Timed

Costs
munition

40

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Passive

Emergency Repair Kits

The unit will slowly repair damage when out of combat and stationary.

Restores +6 health per second.

Image for /icons/common/abilities/ability_german_concealing_smoke_sdkfz_251_flak.png}
Defensive

Smoke Canisters

Orders the vehicle crew to deploy smoke canisters in front of the vehicle.

Smoke blocks vision for a short period of time.

Costs
munition

25

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Recon

Vehicle Awareness

Enables the vehicle to detect enemy vehicles in the fog of war.

Reveals enemy vehicles in the Fog of War and on the Minimap.

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Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

Image for /icons/legacy/abilities/ability_german_focussed_sight_elephant_on.png}
Offensive

Firing Positions Disabled

Locks the vehicle in place at its current position.

Disables movement, but not rotation. -50% rate of fire, +66% range.

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Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Stats

Costs
time_seconds

40

manpower

280

fuel

55

popcap

10

Hitpoints
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600

600

Upkeep per minute
manpower

15

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1000

  • Veteran ability
  • +15% rotation rate
vet 2 starvet 2 starvet 2 empty star

XP: 3000

  • +40 armor
  • +15% rate of fire
vet 3 starvet 3 starvet 3 star

XP: 6000

  • +120 health
  • +20% rate of fire
  • +15% rotation rate

Loadout

1
75mm_stug_iii_short_ak
75mm stug iii short ak

cannon - ballistic weapon

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0

0

0

Rounds per minute (RPM)

11

11

11

Range of Fire

-1

-1

30

Penetration

100

100

100

Scatter Area

0

0

3

Min.

Max.

Damage

120

120

AoE Radius

-

4

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.