A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.
Light tank effective against infantry and vehicles. Can damage tanks when flanking.
vehicles
Sight Range
35
Speed
7
Acceleration
2.5
Deceleration
4.5
Max Range
40
Target Size
18
Capture Multiplier
0
Decapture Multiplier
0
light tank
frontal
50
side
37.5
rear
25
Increases vehicle Speed, Rate of Fire, and makes unit harder to hit when active.
Offensive / Timed
30
The unit will slowly repair damage when out of combat and stationary.
Restores +6 health per second.
All nearby vehicles gained increased rates of fire.
Offensive / Timed
50
The command vehicle improves the offensive capabilities of nearby vehicles.
Increases Damage and Penetration.
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Unit will not engage unless given a manual attack order when active.
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Smoke blocks vision for a short period of time.
25
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
45
320
45
8
480
12
XP: 1200
XP: 3600
XP: 7200
cannon - ballistic weapon
Moving Accuracy Multiplier
0.85
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.075
0.0475
0.035
Rounds per minute (RPM)
14
14
13
Range of Fire
10
20
40
Penetration
75
65
60
Scatter Area
19
35
68
Min.
Max.
Damage
80
80
AoE Radius
-
3
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.325
0.3
Rounds per minute (RPM)
212
172
143
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
22
168
246
Min.
Max.
Damage
4
4
AoE Radius
-
0
rifle - small arms
Moving Accuracy Multiplier
0.5
Moving Cooldown Multiplier
1
Near
Mid
Far
Accuracy
0.35
0.25
0.1
Rounds per minute (RPM)
524
400
319
Range of Fire
7
20
35
Penetration
1
1
1
Scatter Area
22
168
246
Min.
Max.
Damage
3
3
AoE Radius
-
0
The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.