dak faction icon

Deutsches Afrikakorps

A combined-arms force of aggressive vehicles, plentiful reinforcements and stubborn tanks that can break down any enemy line.

Image for /icons/common/units/icons/vehicle_west_german_panzer_ii_luchs.png}
Light Anti-Infantry Tank
Image for /icons/common/units/symbols/vehicle_west_german_panzer_ii_luchs_symbol.png}

Command Panzer II Light Tank

Ligh tank armed with a 20mm autocannon and an MG 34 machine gun

Stats

panzer_ii_command_ak

vehicles

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Sight Range

40

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Speed

6.5

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Acceleration

3

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Deceleration

4.5

Image for /icons/unit_status/bw2/artillery_radio_beacon.png}

Max Range

40

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Target Size

18

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Capture Multiplier

0

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Decapture Multiplier

0

Vehicle Armor

light tank

Vehicle Type
Frontal Armor

frontal

90

Frontal Armor

side

67.5

Frontal Armor

rear

60

Abilities

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Increases Line of Sight in a frontal arc. Reduces peripheral vision.

Reconnaissance Scan

Orders the crew to focus forward and scan the area.

Recon

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Passive

Leadership

Increases the experience gain of all nearby vehicles.

Image for /icons/legacy/abilities/ability_west_german_coordinated_fire.png}
Marked units are easier to hit, take more Damage, and have reduced armor.

Mark Vehicle

Orders unit to mark a hostile vehicle.

Offensive / Select target vehicle

Costs
munition

25

Image for /icons/legacy/commander/cmdr_german_breakthrough.png}
Passive

Vehicle Capture

Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.

+20% speed and +15% rotation rate.

Image for /icons/common/orders/command_hold_fire_off.png}
Toggle off auto-attack

Hold Fire Disabled

Unit will not engage unless given a manual attack order when active.

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Off

Stealth Off

Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.

Stats

Costs
time_seconds

45

manpower

320

fuel

60

popcap

8

Hitpoints
Image for /icons/common/squad/squad.png}
400

400

Upkeep per minute
manpower

12

Veterancy
vet 1 starvet 1 empty starvet 1 empty star

XP: 1200

vet 2 starvet 2 starvet 2 empty star

XP: 3600

vet 3 starvet 3 starvet 3 star

XP: 8400

Loadout

1
20mm_panzer_ii_ak
20mm panzer ii ak

cannon burst - ballistic weapon

Moving Accuracy Multiplier

0.75

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.52

0.424

0.36

Rounds per minute (RPM)

27

27

27

Range of Fire

10

20

40

Penetration

16

14

13

Scatter Area

1

3

6

Min.

Max.

Damage

16

16

AoE Radius

-

1.25

1
mg34_coaxial_panzer_ii_ak
mg34 coaxial panzer ii ak

rifle - small arms

Moving Accuracy Multiplier

0.5

Moving Cooldown Multiplier

1

Near

Mid

Far

Accuracy

0.35

0.25

0.1

Rounds per minute (RPM)

158

130

109

Range of Fire

7

20

35

Penetration

1

1

1

Scatter Area

22

168

246

Min.

Max.

Damage

3

3

AoE Radius

-

0

  • The effective accuracy is impacted by several factors like target size or armor of the receiving unit as well as accuracy or penetration of the attacking one.